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Generation I item codes: Difference between revisions
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(Added a sentence about how item codes are created in the first place.) |
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Some of the item codes further assume that the jump is made by a "jp hl" instruction, which means that hl also contains the address of the third item. That means those item codes will not work with the "super-compressed" setups that jump to the code with "jp $xxyy" (or any other jump instruction), unless further steps are taken to set hl to the desired value.
See [
== Fix -gm bootstrap ==
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Any item x Any qty
X Accuracy x(b2)
Max Revive x(b1)
Poké Ball x201
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X Accuracy x56
Max Revive x1
Poké Ball x201
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Note: Pokémon obtained this way are registered in the Pokédex, so getting [[MissingNo.]] this way will duplicate the 6th item. It would be necessary to toss TM05 x128 before using the code again.
==Enter Hall of Fame==
A code to enter the Hall of Fame [https://archives.glitchcity.info/forums/board-115/thread-6638/page-4.html by Stackout].
8F
(any item) x (any)
Awakening x 22
Carbos x100
X Accuracy x187
X Attack x 64
TM05 x214
Revive x201
ld c,$16
ld h,$64
ld l,$bb
ld b,c
ld b,b
call $35d6
ret
<pre>0e 16 26 64 2e bb 41 40 cd d6 35 c9</pre>
== References ==
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