Generation I item codes: Difference between revisions
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(Added a sentence about how item codes are created in the first place.) |
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Some of the item codes further assume that the jump is made by a "jp hl" instruction, which means that hl also contains the address of the third item. That means those item codes will not work with the "super-compressed" setups that jump to the code with "jp $xxyy" (or any other jump instruction), unless further steps are taken to set hl to the desired value. |
Some of the item codes further assume that the jump is made by a "jp hl" instruction, which means that hl also contains the address of the third item. That means those item codes will not work with the "super-compressed" setups that jump to the code with "jp $xxyy" (or any other jump instruction), unless further steps are taken to set hl to the desired value. |
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See [ |
See [https://forums.glitchcity.info/index.php?topic=6638.0 the forum topic on 8F] for more examples of item codes. Item codes can also be generated from assembly code with the help of tools like [[GBz80 to Items]], or by manually referring to [[the Big HEX List]]. |
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== Fix -gm bootstrap == |
== Fix -gm bootstrap == |