Jump to content

Glitch: Difference between revisions

650 bytes added ,  25 days ago
m
→‎Controversy: Grammar fix.
m (Removed unnecessary contractions)
m (→‎Controversy: Grammar fix.)
 
(7 intermediate revisions by 2 users not shown)
Line 47:
Natural glitches are always notable because they indicate logic errors in the underlying game program, i.e., software bugs. On the other hand, non-natural glitches reflect a "[[wikipedia:Garbage in, garbage out|garbage in, garbage out]]" scenario that is not necessarily due to any underlying errors in that part of the program. For example, the [[double Blue glitch]] happens because the programmer assumed that the player must earn the Boulder Badge before earning the Earth Badge. This is a very reasonable assumption: The player [[Pewter Gym skip glitch|escaping from Pewter City]] without beating Brock is not supposed to happen, and if it does, then the programmer has [[Brock Through Walls|bigger things]] to worry about.
 
The concept of "non-natural glitches" is not always clear. It could be argued that, the behaviors under a glitched game state are all undefined, with none more "unintended" than the others. As such, it can be difficult to differentiate a non-natural glitches from "logical consequences" of other glitches. For example, depositing a [[glitch Pokémon]] in the Day Care results in a glitch Pokémon in the Day Care, which is definitely an unintended game state, but no one would call that a "non-natural glitch" in and of itself. On the other hand, some behaviors are surprising and unintuitive even considering the fact that the game was already in a glitched state. In the double Blue glitch example, since the player is able to play the game largely normally without the Boulder Badge, they probably would not expect anything out of the ordinary on Route 22, let alone a game freeze. Complicating the matter is the fact that "surprising and unintuitive" depends on the player's understanding of the parent glitch. A player accessing the [[expanded item pack]] for the first time may be surprised that there are so many glitch items, or that manipulating them would affect other aspects of the game, but for an experienced glitch researcher, that is just how the expanded item pack works.
 
Another difficulty in separating natural and non-natural glitches is that glitch procedures usually consist of many steps, and it can be hard to separate the "setup", the "actual glitch", and the "consequences". For example, performing what is known as the "[[dry underflow glitch]]" usually involves the following many steps:
Line 88:
Furthermore, it is generally understood that intended mechanics leading to unintended exploits does not count as glitches. Many speedrun strategies are likely not how the developers envisioned the game to be played, such as intentionally going to low HP to shorten sound effects (i.e. [[red bar manipulation]]), or using X Accuracy and X Speed with one-hit KO moves to sweep opposing teams, but they are logically consistent with the intended mechanics of the game, so most people would not consider them glitches. On the other end of the spectrum, something like the [[trainer escape glitch]] also stems from the "intended mechanics" of engaging trainers, but clearly leads to glitchy results. The big ambiguity is where "game mechanics" end and where "gameplay strategies" begin.
 
Two examples right in the middle of the spectrum isare the [[Bike Shop instant text glitch]] and [[Go past the Marowak ghost without a Silph Scope|using a Poké Doll on the ghost Marowak]]. The instant text itself is an intended mechanic, but it being preserved outside of the Bike Shop is unintended, and gives rise to some unintuitive strategic considerations in speedruns. Skipping wild battles with a Poké Doll is of course intended, but in this specific case it leads to what is arguably a sequence break. Currently in the speedrunning community, both exploits are allowed in the "any% glitchless" category, but there exists another category named "any% glitchless (classic)" where both are not allowed.
 
==As a verb==
The verb "to glitch" is usually used either intransitively meaning "to be affected by a glitch" ("my Pokémon glitched out"), or transitively meaning "to perform a glitch with an effect on something" ("I glitched my party").
 
Empirical glitching refers to the practise of exploiting glitches through observation (as the word empirical is a reference to [[wikipedia:empiricism|empiricism]] and refers to knowledge from the senses). Hard analytical glitching can be understood as the practise of analysing the game at the assembly or source code level. Empirical glitching alone (as well as broad generalisation) can lead to false conclusions when researching glitches (such as the case with sensitive glitches, [[arbitrary code execution]], [[List of revision differences in the core Pokémon games|revision]] or version specific glitches), so it is valuable to practise both.
 
==As an adjective==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.