Jump to content

Glitch: Difference between revisions

m
Removed unnecessary contractions
m (→‎Natural glitches and non-natural glitches: Removed a link that has been redirected to this page)
m (Removed unnecessary contractions)
Line 47:
Natural glitches are always notable because they indicate logic errors in the underlying game program, i.e., software bugs. On the other hand, non-natural glitches reflect a "[[wikipedia:Garbage in, garbage out|garbage in, garbage out]]" scenario that is not necessarily due to any underlying errors in that part of the program. For example, the [[double Blue glitch]] happens because the programmer assumed that the player must earn the Boulder Badge before earning the Earth Badge. This is a very reasonable assumption: The player [[Pewter Gym skip glitch|escaping from Pewter City]] without beating Brock is not supposed to happen, and if it does, then the programmer has [[Brock Through Walls|bigger things]] to worry about.
 
The concept of "non-natural glitches" is not always clear. It could be argued that, the behaviors under a glitched game state are all undefined, with none more "unintended" than the others. As such, it can be difficult to differentiate a non-natural glitches from "logical consequences" of other glitches. For example, depositing a [[glitch Pokémon]] in the Day Care results in a glitch Pokémon in the Day Care, which is definitely an unintended game state, but no one would call that a "non-natural glitch" in and of itself. On the other hand, some behaviors are surprising and unintuitive even considering the fact that the game was already in a glitched state. In the double Blue glitch example, since the player is able to play the game largely normally without the Boulder Badge, they probably would not expect anything out of the ordinary on Route 22, let alone a game freeze. Complicating the matter is the fact that "surprising and unintuitive" depends on the player's understanding of the parent glitch. A player accessing the [[expanded item pack]] for the first time may be surprised that there are so many glitch items, or that manipulating them would affect other aspects of the game, but for an experienced glitch researcher, that's is just how the expanded item pack works.
 
Another difficulty in separating natural and non-natural glitches is that glitch procedures usually consist of many steps, and it can be hard to separate the "setup", the "actual glitch", and the "consequences". For example, performing what is known as the "[[dry underflow glitch]]" usually involves the following many steps:
Line 98:
There are two other adjective forms of "glitch", "'''glitched'''" and "'''glitchy'''", but their meanings are subtly different.
* "Glitched" describes a game state or an in-game object affected by a glitch. The difference is that while a glitch object (like the '''glitch''' Pokémon [[GlitchDex/RB:000|'M (00)]]) is something that fundamentally should not exist, a '''glitched''' object (like a '''glitched''' Kangaskhan created through evolving said 'M (00)) is just somewhat different from its normal counterpart (a normal Kangaskhan).
* "Glitchy" is sometimes used interchangeably with "glitched", but it puts more focus on the superficial weirdness of said object. "I knew my Pokémon was glitched, but I didn'tdid not realize it had such a glitchy nickname."
 
==See also==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.