Glitch 0xC109 ID: Difference between revisions
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>Torchickens (Created page with "'''Glitch 0xC109 IDs''' can be found in {{RBY}}. This address controls a state of the player's sprite. In Pokémon Yellow, by adjusting the value of C109 and using glitch...") |
m (→Attribution: Fixed the link to the forum archives.) |
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The C109 script also executes when walking around one tile above an exit with the value kept while walking. |
The C109 script also executes when walking around one tile above an exit with the value kept while walking. |
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In order to obtain an invalid C109 address, the player may encounter [[MissingNo.|Yellow regular MissingNo.]] to obtain a value which varies heavily based on factors such as previous actions in the session and the |
In order to obtain an invalid C109 address, the player may encounter [[MissingNo.|Yellow regular MissingNo.]] to obtain a value which varies heavily based on factors such as previous actions in the session and the contents of SRAM (which can be influenced by viewing [[glitch Pokémon]] sprites). |
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==Attribution== |
==Attribution== |
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*[https://archives.glitchcity.info/forums/board-115/thread-7930/page-1.html#msg205053 jfb1337 - Searches for jp hl in the disassembly projects, which lead to its discovery] |
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*Torchickens/ChickasaurusGL - Article text, from [https://www.youtube.com/watch?v=5aOVYyr3uTw video], [https:// |
*Torchickens/ChickasaurusGL - Article text, from [https://www.youtube.com/watch?v=5aOVYyr3uTw video], [https://archives.glitchcity.info/forums/board-115/thread-7930/page-1.html#msg205099 forums post] |
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==See also== |
==See also== |
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*[[Pokémon Yellow C109 ID 0x0F arbitrary code execution]] |
*[[Pokémon Yellow C109 ID 0x0F arbitrary code execution]] |
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[[Category:Glitch things]] |
[[Category:Glitch things]] |
Latest revision as of 01:30, 29 May 2022
Glitch 0xC109 IDs can be found in Pokémon Red, Blue, and Yellow.
This address controls a state of the player's sprite.
In Pokémon Yellow, by adjusting the value of C109 and using glitch item Lg- (0x6E), it is possible to cause different effects, including arbitrary code execution.
The C109 script also executes when walking around one tile above an exit with the value kept while walking.
In order to obtain an invalid C109 address, the player may encounter Yellow regular MissingNo. to obtain a value which varies heavily based on factors such as previous actions in the session and the contents of SRAM (which can be influenced by viewing glitch Pokémon sprites).
Attribution
- jfb1337 - Searches for jp hl in the disassembly projects, which lead to its discovery
- Torchickens/ChickasaurusGL - Article text, from video, forums post
See also
- FacingDex: Database of the effects of these IDs
- Pokémon Yellow C109 ID 0x0F arbitrary code execution
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