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Glitch City RAM manipulation (Cut abuse): Difference between revisions

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Let's say you have 123456 money ; the game stores this internally as $123456, that is, the three following bytes : $12, then $34, then $56. You can "cut" the $34 to turn it into a $6F. You now have $126F56 money internally. How much is that ?
 
Strangely, emulators (at least VBA) and console seem to exhibit different behavior : VBA considers this as 126956 money (that's still a nice gain), but consoles consider this as 127556 money (1 * 100000 + 2 * 10000 + 6 * 1000 + 15 * 100 + 5 * 10 + 6 * 1), which should be the correct behavior. See [https://forumsarchives.glitchcity.info/index.php?topic=forums/board-115/thread-7559/page-1.msg202826html#msg202826 this topic] for more.
 
===Capturing Pokémon===
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