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Glitch Dimension: Difference between revisions

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>Torchickens
>Joonas2345
m (→‎Procedure (Glitch Dimension 1) - Invalid map data: fixed Dokokashira door glitch link)
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In Pokémon Red and Blue the invalid maps with identifiers of ED (237), EE (238), F1 (240), F2 (241) F3 (242), F4 (243), F9 (249), FA (250), FB (251), FC (252) and FD (253) are affected by this phenomenum. To force the game into taking the player into one of these invalid maps, when entering a door, players may enter the GameShark code 01XX5ED3 in Pokémon Red and Blue using any of the mentioned identifiers above. The equivalent GameShark code for Pokémon Yellow is 01XX5DD3; but in this version, only the identifiers F9-FD will give this effect, because although maps ED, EE, F1, F2, F3 and F4 are invalid, extra data from Pokémon Yellow will contribute to how the game loads map data. Interestingly, those maps do not crash, and the game attempts to load a '[[cycling based glitch map]]'
 
Once a black screen is displayed, the player should turn the code off, to prevent a '[[flicker effect]]' where the game will constantly switch between a white and black screen. After a few seconds, the game will reset itself but it will fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese games: Pokémon Red and Green by activating a [[select bug]] such as the [[doko kashiradokokashira door glitch]] and manipulating the game into taking the player into one of these maps.
 
===Procedure (Glitch Dimension 2) - Invalid interface data independent to the overworld===
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