Glitch Dimension

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Revision as of 17:04, 31 May 2014 by >Joonas2345 (→‎Procedure (Glitch Dimension 1) - Invalid map data: fixed Dokokashira door glitch link)
This article is a summary page for different variations of a glitches, etc. when talked about as a whole.

The term Glitch Dimension is a misnomer given to the consequence of a GameBoy game attempting to use an in built error trap to reset the game, but without changing the newer colour palette back to the default. It most commonly occurs in Pokémon Gold, Silver, and Crystal but on rarer occassions it can happen in the Generation I Pokémon games and unrelated games such as Tetris. It is not a new 'region' in the sense that Glitch City is, but it is commonly mistaken for the Johto equivalent of Glitch City. There are many ways to make the game reset itself into a Glitch Dimension and there are a few known ways to make the game fail to restart itself correctly without the use of a game-altering device. It is notable however, that if the player attempts one of these methods in Pokémon Crystal (or any game which is incompatible for use on the Super GameBoy), after the game restarts itself, the colours will change but the game becomes unplayable until it is restarted manually, as it will display the message "This Game Pak is designed only for use on the Game Boy Color."

The introduction movie for Pokémon Gold, during a Glitch Dimension.
The Pokémon Gold title screen during a Glitch Dimension.
Another screenshot of the title screen.


In Pokémon Gold/Silver/Crystal

Procedure (Glitch Dimension 1)

Main article: Coin Case Glitches

  1. Talk to the Machop stamping the land at Vermillion City, the Machop in Goldenrod City's basement, or listen to a Machop's cry in the Pokédex.
  2. Immediately after doing so, use the Coin Case item.
  3. The game will suddenly reset itself, without resetting the newer color palette back to the default.

Alternatively players can use another Pokémon's cry such as Omanyte to give the same effect.


Video Demonstration: [1]

Procedure (Glitch Dimension 2)

This Glitch Dimension is caused by using a glitch move in battle such as the equivalent of the Cooltrainer move in Pokémon Gold/Silver/Crystal.

  1. Trade a Ditto with the Cooltrainer move to a G/S/C game.
  2. Use it in a battle and attempt to attack.

The game will reset in different colors than if Glitch Dimension 01 was used. Oddly enough, Glitch Dimension 02 is widely variable. Sometimes the water will be red, purple, or green, and the character sprites may all be blue. Often, however, the colors will change to greyscale when battling.

Using the Gold/Silver/Crystal equivalents of the glitch moves TM52, TM53, TM54, or TM55 will also cause this to happen, though this has not been studied thoroughly. Additionally, this may be achieved by first checking to see if all four move zeroes are activated, (if not, players can firstly look at another Pokémon's moves in the status without closing it, secondly move back to the Ditto's moveset screen and then use a Mysteryberry on each blank move). Sometimes this will not activate it, so it will have to be done in battle afterwards.

Procedure (Glitch Dimension 3)

A Glitch Dimension can also be triggered by withdrawing or trying to read glitch mail received from a glitch trainer in the Viridian Trainer House. It usually results from reading a mail that makes an extra text box appear when highlighted with all the other text boxes from previous glitched mails with said effect. If the mail does not give glitch text boxes, it will usually not make the Glitch Dimension appear.

Procedure (Glitch Dimension 4)

This variant of the Glitch Dimension can be accessed by calling a "glitch contact" after the use of a game-altering device. For example, players can use the GameShark code 01XXC6D9 (for use on Pokémon Gold and Silver). The player can also have the "glitch caller" call the player to trigger a Glitch Dimension by having the code above activated, as well as the GameShark code to make trainers often call the player - 01048FD1. XX should be any high integer (in hexadecimal) because lower integers correspond to actual trainers defined by the game developers.

Procedure (Glitch Dimension 5)

Using a walk through walls code, the player can go right from the first floor of MOM's house. If he or she selects 'YES' on the question that is presented, the game will reset itself into a Glitch Dimension. It is notable that walking out of bounds can give very variable effects and may not reset the game into a Glitch Dimension, depending on other related variables and exactly where the player steps.


Procedure (Glitch Dimension 6)

Another variation of a Glitch Dimension can be accessed by battling using glitch Pokémon or Eggs like those created from the extra Sneasels in the Celebi Trick, although most commonly when such glitch Pokémon are directly encountered the game will act as if the player is in a link battle.

In Pokémon Red/Blue/Green/Yellow

Procedure (Glitch Dimension 1) - Invalid map data

Several 'glitch maps' may cause the game to restart itself, once the game attempts to completely re-load the relevant map data. In any case, the game will restart itself with only a black screen after seemingly freezing.

In Pokémon Red and Blue the invalid maps with identifiers of ED (237), EE (238), F1 (240), F2 (241) F3 (242), F4 (243), F9 (249), FA (250), FB (251), FC (252) and FD (253) are affected by this phenomenum. To force the game into taking the player into one of these invalid maps, when entering a door, players may enter the GameShark code 01XX5ED3 in Pokémon Red and Blue using any of the mentioned identifiers above. The equivalent GameShark code for Pokémon Yellow is 01XX5DD3; but in this version, only the identifiers F9-FD will give this effect, because although maps ED, EE, F1, F2, F3 and F4 are invalid, extra data from Pokémon Yellow will contribute to how the game loads map data. Interestingly, those maps do not crash, and the game attempts to load a 'cycling based glitch map'

Once a black screen is displayed, the player should turn the code off, to prevent a 'flicker effect' where the game will constantly switch between a white and black screen. After a few seconds, the game will reset itself but it will fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese games: Pokémon Red and Green by activating a select bug such as the dokokashira door glitch and manipulating the game into taking the player into one of these maps.

Procedure (Glitch Dimension 2) - Invalid interface data independent to the overworld

Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on an interface which is independent from the main game, such as the title screen or the Pikachu's Beach minigame, although it is more common that the game would successfully translate data from elsewhere in the game's RAM, either making the game display or manage glitchy and invalid data or make the game freeze.

For example; when the game attempts to manage the animation frame of Pikachu in the opening screen of Pokémon Yellow, some of these values, if they are greater than 01 (i.e. the second frame), the game will either freeze or restart itself but fail to reload the correct palette. The player could use the GameShark code 01XX26C5 to directly change the animation frame, 02 is one example which frequently triggers a Glitch Dimension, depending on how the game's ROM image is managed. Another example is when the game attempts to draw invalid points data for when Pikachu lands in Pikachu's Beach. Some of these identifiers, such as F8 will trigger a glitch dimension, whilst other values such as AA tend to freeze the game; the value of the address can be changed by the gameshark code 01XXD9C5.

See also

  1. This Game Pak is designed only for use on the Game Boy Color.
  2. Soft reset problem