Glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Red/Blue)

From Glitch City Wiki
Revision as of 17:13, 29 March 2018 by >Torchickens
Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

The glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Red/Blue) are a group of glitch maps in Pokémon Red and Blue.

These glitch maps may be accessed with the GameShark code 01xx65D3, where the value of xx is the hexadecimal ID of the map, or by modifying the quantity of item 36 in the expanded items pack.

These maps appear identical to glitch Victory Road maps (0x69-0x6B) (Red/Blue) including their freeze and map script pointer of 0x00C6 in the ROM.

However their Town Map location is for the Pokémon League rather than Victory Road.