Glitch Victory Road maps (0x69-0x6B) (Red/Blue)

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Revision as of 14:12, 29 March 2018 by >Torchickens (Torchickens moved page Map 0x69 (English Red/Blue) to AreaDex/RB:105)
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Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

Map 0x69 is a glitch map in Pokémon Red and Blue with an index number of 0x69 (dec:103). It is different to map 0x69 in French versions (a descent glitch map) and map 0x69 in Spanish versions, which load but don't immediately freeze the game, and map 0x69 in German and Italian versions which may only freeze the game with a white freeze.

It can be accessed through modification of exit destination address $D365 to 0x69, by changing the quantity item 36 in the expanded items pack or GameShark code 016965D3.

It appears as an indoor Glitch City. Upon accessing it, the game may show a 'pushed boulder' animation and immediately reset.

It has a map script that executes address 00C6 in the ROM. If the map script is disabled then the game may instead freeze.

According to the Town Map, map 0x69 is located on Victory Road.

File:RB Map 103.png
How map 0x69 immediately looks like before the freeze.