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[[Image:Glitch_caller_example.png|270px|thumb|right|A glitch caller (indexed as B5 in hexadecimal) attempts to contact the trainer]]
[[Image:Glitch contact FF.png|270px|thumb|right|Contact FF seen as the second contact on the Pokégear's phone section. It has a name that varies.]]


A '''glitch contact''' or '''glitch caller''' is an invalid 'phone number' found in the Pokégear in Pokémon Gold, Silver and Crystal.
A '''glitch caller''', in the second generation of Pokémon games, is an unused phone number in the Pokégear. Such callers, which may only be contacted when using a [[game-altering device]], have invalid (or no) data associated with them. Most of their names are derived from name banks in the game's memory, while others use [[glitch text]]. A full comprehensive list will be given in the PhoneDex once it is completed.


This article at present will only describe [[bp:Generation II|Generation II]] glitch contacts, as others have not been documented well, if at all.
Most glitch callers crash the game or trigger the [[Glitch Dimension]], while others don't do anything at all. However, other trigger interesting effects, such as D8. When a player is called by D8, they will be able to walk through walls and access [[Glitch City]] for the duration of the call. Other glitch callers will play the credits (and one of them will allow the player to save and beat the game afterward.)Another glitch caller, when called, give the player a Master Ball before promptly crashing the game.


In the past they were only available through a [[cheating device]], but in [http://tasvideos.org/4084S.html TheZZAZZGlitch's Pokémon Gold glitched in 1:30:08.36] tool assisted speed-run, contact FF was made available via [[Coin Case glitch|Coin Case arbitrary code execution]] without cheats.


Some glitch contacts use glitchy names, while others use real sounding names, such as Pokémon Gold/Silver's "Whitney: Leader" (hex:55) or "Grunt: Youngster" (hex:56).


Glitch contacts may only be available to call at certain times of the day.
==Method (Pokémon Gold and Silver)==

#Enter the [[GameShark]] code '''01XXC6D9''', where ''XX'' should be replaced with the [[hex]] identifier of the glitch caller (such as D8, mentioned above). Players who want to be contacted by the glitch caller (rather than the other way around) should also enable the code '''01048FD1'''.
==Effects==
#If using 01XXC6D9 access your contact list through the Pokégear. The original trainer should have been replaced by a glitch caller occupying the same hexadecimal identifier you entered. If combined with 01048FD1 the glitch caller should contact you every four seconds.
When a glitch contact is called or when the player receives a phone call from them (this may be possible to force with the GameShark code 01048FD1 depending on the contact or through the [[Daylight Saving Time exploit]]), they can cause a variety of glitch effects, like freezes, [[Glitch Dimension]]s and effects that are unique like:

*Gold/Silver's hex:AF giving the player a Master Ball, then freezing the game when called.
*Crystal's hex:5D ("Jessica: Copies a move") giving the player a HM06, then freezing the game when called.
*When a player is about to be called by Gold/Silver's hex:D8, they will wander around before hex:D8 rings, and again after the call ends. The player may get trapped. The player is able to [[walk through walls]] and access [[Glitch City]] through this contact when the player wanders around.
*Certain glitch callers may play the credits, including Gold/Silver's hex:A9, hex:B6, hex:E2 and hex:FF.

These behaviors make use of [[List of text control codes#Event scripts|Generation II event scripts]].

==GameShark codes==
In Pokémon Gold/Silver, the code '''01xxC6D9''' replaces the player's first contact in the phone section of the Pokégear, where ''xx'' should be replaced with the [[hexadecimal|hexadecimal]] identifier of the glitch contact (such as D8, mentioned above).

If the player wants to be contacted by the glitch caller (rather than the other way around), they should also enable the code '''01048FD1''', which makes certain contacts call you after a short period of time.

In Pokémon Crystal, the equivalent first contact changing code is '''01xx7CDC'''.


==External links==
==External links==


#[http://forums.glitchcity.info/index.php/topic,3733.30.html An article on the forums noting the names and effects of all glitch callers in Pokémon Gold and Silver.]
#[https://forums.glitchcity.info/index.php?topic=3733.0.html Gold/Silver PhoneDex project on the forums].
#[https://forums.glitchcity.info/index.php?topic=5512.0.html Crystal PhoneDex project on the forums].
[[Category:Terminology]]
[[Category:Generation II glitches]]
[[Category:Glitch things]]

Latest revision as of 00:58, 13 September 2022

Contact FF seen as the second contact on the Pokégear's phone section. It has a name that varies.

A glitch contact or glitch caller is an invalid 'phone number' found in the Pokégear in Pokémon Gold, Silver and Crystal.

This article at present will only describe Generation II glitch contacts, as others have not been documented well, if at all.

In the past they were only available through a cheating device, but in TheZZAZZGlitch's Pokémon Gold glitched in 1:30:08.36 tool assisted speed-run, contact FF was made available via Coin Case arbitrary code execution without cheats.

Some glitch contacts use glitchy names, while others use real sounding names, such as Pokémon Gold/Silver's "Whitney: Leader" (hex:55) or "Grunt: Youngster" (hex:56).

Glitch contacts may only be available to call at certain times of the day.

Effects

When a glitch contact is called or when the player receives a phone call from them (this may be possible to force with the GameShark code 01048FD1 depending on the contact or through the Daylight Saving Time exploit), they can cause a variety of glitch effects, like freezes, Glitch Dimensions and effects that are unique like:

  • Gold/Silver's hex:AF giving the player a Master Ball, then freezing the game when called.
  • Crystal's hex:5D ("Jessica: Copies a move") giving the player a HM06, then freezing the game when called.
  • When a player is about to be called by Gold/Silver's hex:D8, they will wander around before hex:D8 rings, and again after the call ends. The player may get trapped. The player is able to walk through walls and access Glitch City through this contact when the player wanders around.
  • Certain glitch callers may play the credits, including Gold/Silver's hex:A9, hex:B6, hex:E2 and hex:FF.

These behaviors make use of Generation II event scripts.

GameShark codes

In Pokémon Gold/Silver, the code 01xxC6D9 replaces the player's first contact in the phone section of the Pokégear, where xx should be replaced with the hexadecimal identifier of the glitch contact (such as D8, mentioned above).

If the player wants to be contacted by the glitch caller (rather than the other way around), they should also enable the code 01048FD1, which makes certain contacts call you after a short period of time.

In Pokémon Crystal, the equivalent first contact changing code is 01xx7CDC.

External links

  1. Gold/Silver PhoneDex project on the forums.
  2. Crystal PhoneDex project on the forums.