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Glitch contact: Difference between revisions

Rewrite. Some links added, grammar improved, and the actual codes (from Glitch Dimension) have now been added.
>Sherkel
(Cleanup.)
>DavidJCobb
(Rewrite. Some links added, grammar improved, and the actual codes (from Glitch Dimension) have now been added.)
Line 1:
A '''glitch caller is a phone number''', in the Pokégear on Gnerationsecond IIgeneration of Pokémon games that, is notan aunused codedphone personnumber butin ratherthe aPokégear. [[glitch]]Such accessedcallers, bywhich amay codeonly frombe contacted when using a [[game-altering device]]., have Mostinvalid glitch(or callersno) data associated getwith them. Most of their namenames are derived from name banks in the [[ROM]]game's memory, while others haveuse [[glitch text]] as their name. A full comprehensive list will be given in the PhoneDex once it is completed.
 
Most glitch callers crash the game or givetrigger athe [[Glitch Dimension]], while someothers don't do anything at all. Still Othersothers give sometrigger interesting effects, likesuch as D8. forWhen example.a player Itis allowscalled youby D8, they will be able to walk through walls whenand itaccess calls[[Glitch youCity]] andfor accessthe aduration Glitchof Citythe call. SomeOther glitch callers will play the credits but(and one of thesethem actuallywill letsallow youthe player to save and beat the game. afterward), Oneand givesone will, when called, give the player a Master Ball whenbefore calledpromptly but crashescrashing the game soon after.
 
The [[GameShark]] code needed to call a glitch caller is '''01XXC6D9''', where ''XX'' should be replaced with the [[hex]] identifier of the glitch caller (such as D8, mentioned above). Players who want to be contacted by the glitch caller (rather than the other way around) should also enable the code '''01048FD1'''.
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