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Glitch weather effects (Generation II): Difference between revisions
Glitch weather effects (Generation II) (view source)
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Yet another novelty (currently at least, since current research only allows [[arbitrary code execution]]
These are controlled by (as far as the English versions are concerned; at least, CBE8 (Gold) or it's possible the other addresses except the Korean version are the same) memory address; there is no protection from executing an arbitrary pointer from the BUS this way. Although glitch weather may corrupt the [[stack]], coincidentally 0x10 in EN Gold/Silver works well with [[Epsilon's memory editor]]; since the setup coordinated by them and [[User:Evie (Torchickens)]] points close to each other; i.e. Echo RAM FA57 and coincidentally Epsilon's code fixes the stack - research in a sense was finished by pure luck; without strategies of fixing the stack without the editor (the more recent one by another user, similar to the classic [[offgao's memory editor]] and its adaptions may have not been properly tested with glitch weather(?) as of yet).
It is a complementary in-battle arbitrary code execution method for Generation II (since [[wrong pocket TMs and HMs]], [[Coin Case glitch]],[[glitch Pokédex sorting]]s (some others do exist; e.g. [[Type 0xD0 move glitch]] usually require them to be set up and exploited out of battle; (indexed) TMs for instance and the Coin Case, Pokédex, cannot be used in battle).
At least two in-battle ACEs are possible(?), as such;
*[[0x1500 control code arbitrary code execution]] (a Day control character (Mobile System GB? hence why it's Crystal only) exploit)
*This one
Other options (may) include any buffer overflows in general, such as poorly documented [[?????]] encounter corruptions; and reportedly poorly documented behavior if the player fights with 255 Pokémon to access arbitrary code execution, after selecting fight; yet these remain in conception and conceptual glitches may be proved unviable without the aid of extra arbitrary code execution in the first place.
==YouTube video==
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