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Glossary: Difference between revisions
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;{{Anchor|Memory bank}}'''Memory bank'''
:In the GameBoy, a segment of the ROM or the SRAM, mapped to a consecutive segment of the 16-bit GameBoy address space. With the exception of ROM bank 0 (the "home bank"), the banks are "switchable", i.e. they share the same address space ($
;{{Anchor|Memory corruption}}'''Memory corruption'''
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;{{Anchor|Overflow}}'''Overflow'''
:1. For a value to exceed the range of its data type. For example, the range for an unsigned [[byte]] is
:2. See [[#Buffer overflow|buffer overflow]].
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;{{Anchor|Underflow}}'''Underflow'''
:For a value to be lower than the minimum representable value in its data type. For example, the range for an unsigned [[byte]] is
:A notable example of underflow in Pokémon games is [[item underflow]], which refers to underflowing the [[#Item count|item count]] to 255, allowing the player to access an [[expanded item pack]].
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