Guides:SRAM Glitch ACE Setups (EN)

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This page serves as a repository for methods to quickly set up advanced ACE setups, starting from SRAM glitch. These methods can be used for the French, German, Italian and Spanish releases of Red & Blue.

The methods described here were heavily inspired by previous SRAM glitch setups developed by Evie (Chickasaurus GL), as well existing setups intended to be used for the Japanese releases. (TODO: add links later)

Please make sure to fully read every step of the guide before executing them.

If you encounter any issues when going through this guide or would like to provide feedback, please contact TimoVM on the Glitch City Research Institute Discord.

(TODO: add intro and explanation)

Step 1: Starting a new game and setting up SRAM glitch

  • Clear all saved data by pressing UP + SELECT + B on the title screen and confirming that you want to erase all saved data. (This needs to be done even if no save data is present).
  • Start up the game and go through the intro. Name your character any name you want, name the rival "*******" (seven multiplication symbols).
  • Open the start menu, and select "Save".
  • Select "Yes" in the "Yes/No" dialog box, but at a very precise moment, power off or reset the console.
    • Soft resetting (holding Start+Select+A+B) will not work, as the game prevents soft resets while it is saving.
    • The timing to power off or reset is after the "Yes/No" dialog box has disappeared, but before the text changes to "Now saving..." (Red/Blue) or "Saving..." (Yellow).
      • The time window between those two visual cues is around 20 frames (depending somewhat on the version and the circumstances), but the window to successfully perform this glitch is only 4 frames.
  • Reload the game. If you can continue the game and can open the pokémon menu, you have successfully set up SRAM glitch and can continue with the guide. Otherwise, repeat the process from the start.

A quick note on the effects of SRAM glitch

Thanks to clearing out the previous save using UP + SELECT + B, which fills saved data with $FF values, we will reload with a party consisting of 255 ($FF) pokémon. There are, however, quite a number of side effects due to this:

- Having 255 party pokémon makes us unable to enter battle without heavy side effects. Due to this, we will be avoiding battle completely. - Thanks to having 255 party pokémon, we are able to swap pokémon beyond the 6th party slot. - Every few steps, the game will act as if at least one party pokémon is poisoned. This effect can be freely ignored.

Throughout the guide, codes are provided that resolve these side effects and allow you to resume normal game progression.

Step 2: Reaching Celadon City and setting up Fly

  • Go downstairs and exit your house to Pallet Town. This registers Pallet Town as a Fly location, preventing a possible crash at a later point in the guide.
  • Go back inside your house, swap the 2nd party pokémon with the 10th pokémon. This sets the amount of pokémon caught in the pokédex to 152, as well as setting the amount of items in the bag to 255.
  • Scroll down to the 36th item slot. This will be an item with quantity x0. Toss a total of 250 items from it for a final quantity of 6. When tossing, you can press down to underflow the amount of items to be tossed from 0 to 255, then press down 5 more times.
  • Exit your house. Thanks to changing the item quantity, you will exit to Celadon City.
  • Walk to the spot indicated by the screenshot. At this spot, the item in the 35th item slot will have turned into a Potion x0. Using Select, swap this potion to the 29th item slot. This will give you the Thunderbadge and the Soulbadge, allowing you to use both Surf and Fly.
  • Go to the 7th item slot. This will also be an item with quantity x0. Toss a total of 237 items from it for a final quantity of 19. This will alter party pokemon #11's data and allow it to use Fly.
  • Finally, open the party menu, select the 11th party pokémon and have it use fly. Fly directly to Celadon City.
  • (Optional) Only if you're playing on the virtual console releases, it is advised to enter the pokémon center and change the current active box any box other than box #2.

It is now safe to save the game.

Step 3: Assembling an item code in Celadon City=

Head to Celadon city and head to the following spot. Make sure to bring a pokémon with Fly/Teleport.

While standing on this spot, open your item bag and keep scrolling down until you find a Nugget x0 item stack, located at item slot #35. Around item slots #22 through #27 you'll likely encounter glitch items with garbled text. You can scroll past these items by pressing B occasionally while tapping DOWN. Do not select any of these items with the A button, otherwise your game will likely crash.

By walking left or right, you can increment or decrement the item ID in slot #35. By walking up and down we can alternate between an item quantity of x0 and x1. We can safely swap the contents of item slot #35 with other item slots, as long as we use Fly/Teleport afterwards to restore the map back to normal. We can use this to collect all the items we need for the item code. slot #32 will always contain a bicycle, you can safely use this to speed up the process.

Because the rival was named "*******", the contents of slot #23 through #26 have been set to stacks of TM44s. Standard text characters would result in unterminated name items within these slots, making it more inconvenient to swap items through this area.

For every item in the following table, head to the Nugget x0 spot, follow the instructions to obtain an item stack, then Fly back to Celadon and head back to the same spot to obtain the next item stack.

During the entire process, make sure to not swap two item stacks that have the same item. This will cause both item stacks to merge, resulting in glitches as side effects. When this happens, you can reset the game to restore the game back to normal.

Item ID Item quantity How to acquire
Max Potion x42 From the Nugget spot, walk 31 steps to the left to get Thunderstone x0. Toss 214 from the stack, then swap with an item from your bag.
TM21 x213 At the Nugget spot, swap the Nugget with the TM23 x64 stack 4 slots below, then toss 63 TM23s. Walk 2 steps down to get TM22 x0. Toss 43 from the stack, then swap with an item from your bag.
Thunderstone x06 From the Nugget spot, walk 16 steps to the left to get Thunderstone x0. Toss 250 from the stack, then swap with an item from your bag.
TM22 x42 At the Nugget spot, swap the Nugget with the TM23 x64 stack 4 slots below, then toss 63 TM23s. Walk 1 steps left and 1 step down to get TM22 x0. Toss 214 from the stack, then swap with an item from your bag.
Great Ball x135 From the Nugget spot, walk 35 steps to the left, 4 steps down and 11 steps left to get Great Ball x0. Toss 121 from the stack, then swap with an item from your bag.
Antidote x48 From the Nugget spot, walk 35 steps to the left, 4 steps down and 4 steps left to get Poké Ball x0. Toss 208 from the stack, then swap with an item from your bag.
Poké Ball x134 From the Nugget spot, walk 35 steps to the left, 4 steps down and 10 steps left to get Poké Ball x0. Toss 122 from the stack, then swap with an item from your bag.
Hyper Potion x44 From the Nugget spot, walk 30 steps to the left to get Hyper Potion x0. Toss 212 from the stack, then swap with an item from your bag.
Super Potion x32 From the Nugget spot, walk 29 steps to the left to get Super Potion x0. Toss 224 from the stack, then swap with an item from your bag.
TM44 x201 At the Nugget spot, swap the Nugget with the TM23 x64 stack 4 slots below, then toss 63 TM23s. Every step to the right will increment the TM number by 1. Keep walking rightward until you get TM44 x0. Toss 55 from the stack, then swap with an item from your bag.
Rare Candy 243 From the Nugget spot, walk 9 steps to the left to get Rare Candy x0. Toss 13 from the stack, then swap with an item from your bag.

Assemble the items you acquired according to the following list.:

Item slot Item ID Item Quantity
Slot #6 Thunderstone x11
Slot #7 TM22 x17
Slot #8 Leaf Stone x221
Slot #9 TM13 x42
Slot #10 Great Ball x135
Slot #11 Antidote x48
Slot #12 Poké Ball x134
Slot #13 Hyper Potion x44
Slot #14 Super Potion x32
Slot #15 TM44 x201
Slot #16 Rare Candy x243

After this item code, head to the room where you can pick up the gift Eevee. DO NOT PICK UP THIS EEVEE YET. It is now safe to save.

Step 4: Setting up an initial ACE environment using map script ACE

Now that we have an item code ready, we'll be using it to set up an ACE environment. The item code we just made looks at the nicknames of the pokémon in the currently stored box, then uses pairs of text characters to write a new program. After it finishes, it immediately jumps to execute the newly written program.

Having a party of 255 pokémon makes it impractical to safely enter battle. To circumvent this, we'll be picking up multiple Eevees, nicknaming them, then storing them in the current active box.

We'll be executing ACE by overwriting the contents of item slot #41. This item slot contains the map script pointer. By overwriting it with a pointer aimed for the 6th item slot, the item code we made will be executed on every individual frame the start menu isn't open.

We will be using this in three stages:

  • First we will alter a value in memory so that we can continuously keep picking up Eevees while we remain on the same map.
  • Next we will give ourselves a glitch item that, when used, will execute ACE starting from the third item slot. This allows us to execute ACE outside of the limits of Map Script ACE.
  • Finally we will set up a short program that uses the nickname screen to quickly and easily write programs of arbitrary size, effectively giving us a flexible ACE environment.

It is recommended to not save the game until the Nickname Writer program is installed.

Setting up Infinite Eevee mode

  • Pick up an Eevee and nickname it "K))u((:;W;". It will be sent to the current active box.
  • Open the item bag. Swap the Leaf Stone x243 with the contents of item slot #41. This will activate Map Script ACE
  • Close the start menu. If everything went all right, Eevee's poké ball will have reappeared.
  • Open the item bag. Swap the original contents of item slot #41 with the Leaf Stone x243. This will deactivate Map Script ACE.

Setting up 4F to execute item codes

  • Next, we'll be entering a list of five nicknames. We'll be calculating this list of nicknames to enter using Scottey's nickname converter tool. Simply copy paste the entire code below into the converter, then press the "Run" button to display the list of nicknames. Ignore the checksums for now.
Codes to be used with Scotteh's mail code tool
Red/Blue
Setting up 4F (5 codes)
3E 59 21 1E D3
22 AF 22 22 22
22 21 65 DA 3E 
21 22 3E 22 22 
3E D3 22 36 E9
00 00 00 00 00
  • Next, pick up Eevees and enter the nicknames one by one. The nicknames from this specific list needs to be entered from the bottom to the top.
  • Open the item bag. Swap the Leaf Stone x243 with the contents of item slot #41. This will activate Map Script ACE
  • Close the start menu. If everything went all right, the CANCEL buttons in the first three slots have been removed and the first item was replaced with a glitch item named "4F"
  • Open the item bag. Swap the original contents of item slot #41 with the Leaf Stone x243. This will deactivate Map Script ACE.
  • Finally, verify that 4F works by using it. If the game doesn't crash, 4F was set up correctly.

Setting up the Nickname Writer

  • Next, we'll be entering a list of thirteen nicknames. We'll be calculating this list of nicknames to enter using Scottey's nickname converter tool. Simply copy paste the entire code below into the converter, then press the "Run" button to display the list of nicknames. Ignore the checksums for now.
Codes to be used with Scotteh's mail code tool
11 9C D8 D5 D5 
06 01 21 5C 65
CD D6 35 0E 80
21 4B CF D1 2A
87 30 09 86 12
13 23 81 12 4F
18 F3 21 29 C4
0E 01 D5 CD DF
15 CD 31 38 D1
F0 B5 A7 28 EE
0F 38 CF 1B 0F
38 E7 0F D0 1B
1B 1B 1B 18 C3
  • Next, pick up Eevees and enter the nicknames one by one. The nicknames from this specific list needs to be entered one by one from the bottom to the top.
  • Exit the room and head to the pokémon center. We'll be testing out the Nickname writer.
  • Once you're at the pokémon center, use 4F. This should open a screen in which you're asked to enter a pokémon's nickname
  • Enter the nickname "aJ" and press START to end writing the nickname. This should display the main menu, the number 49 should be written on screen.
  • Press START to exit the Nickname Writer safely.

Using the nickname writer

From this point onward, whenever you use the ACE item, you should be able to open the nickname writer. Please make sure to respect the following:

  • The Nickname Writer only works when you have the Eevee-filled box set as the current active box. Attempting to use the Nickname Writer with any other boxes set as active will likely crash the game.
  • Make sure to only use the Nickname Writer inside a pokémon center to ensure that the checksums are correctly displayed.
  • As a side effect, the Nickname Writer will overwrite the nicknames of the first party pokémon.

The program works as follows:

  • The program opens the nickname screen and asks you to input a nickname.
  • This nickname then gets converted to a sequence of five bytes.
  • All five bytes are written starting from the starting location
  • The program displays a checksum (sum of all written byte values) to confirm that you correctly entered the code. If the printed checksum doesn't match the expected checksum, you made a mistake entering a code.
  • Afterwards, it waits for the user to decide what to do.

During the input phase, the controls are as follows:

  • Press A for the program to ask for a new nickname and convert that to the next five bytes to be written.
  • Press SELECT to go back five bytes and ask for a new nickname to correct errors. Use this if the printed checksum does not match the predicted checksum and the last written nickname contained ten characters.
  • Press B to go back one byte at a time. The checksum will automatically be overwritten by the value written at the current selected address, giving you a measure of how far back you're going. This function is only needed if you accidentally confirmed a nickname without writing all 10 characters.
  • Press any other button (except A) to immediately start executing the newly written program. Only do this when you've finished writing everything.
Write mode Input mode
Press select to switch between uppercase/lowercase Checksum is displayed right next to ITEM

Step 5: Returning the game state to normal

At this point, there are certain side effects that have been introduced by the setup:

  • Setting up SRAM glitch has given us a party of 255 pokémon.
  • The item pack currently has 255 items.
  • The item code is currently still required to run the Nickname Writer.
  • We are currently located in the Celadon Pokémon center, while we need to return to Pallet Town to pick up the starter pokémon.
  • Our pokédex currently has 152 pokémon species caught, preventing the story from continuing.

We will be removing all these side effect using the Nickname Writer. The nicknames we need to enter will be generated by Scotteh's mail code tool. Simply copy paste the entire code below into the converter, then press the "Run" button to display the list of nicknames. Please make sure that you use the Nickname Writer within a poké center, to ensure that the checksums are displayed properly.

When using the Nickname Writer, the generated nicknames need to be entered from top to bottom.

Codes to be used with Scotteh's mail code tool
AF 01 26 00 21
F7 D2 22 0D 20
FC 2E B1 22 22
23 23 22 22 EA
63 D1 EA 1D D3
01 01 59 CD 2E
3E 21 66 DA 36
2A 23 36 DD C9

Once all 8 codes have been entered and verified, you can press any button (with the exception of A, B and DOWN) during input mode to execute the code.

This will reset all Pokédex flags, removes all party pokémon, resets the bag, gives the ACE item and alters the exit of the poké center to lead out to Pallet Town.

From this point onward, you can exit the Poké Center and continue the story as normal.

Addendum: Additional codes

The following codes can be used with the Nickname Writer:

PokeGiver script

Effects:

  • Change second bag item to ACE item "-g m".
  • Set up everything so that -g m will activate the PokéGiver script (regardless of the current active box).

How to use the PokéGiver script:

  • Please use a different box than the one that contains the Nickname Writer.
  • Use -g m to activate the script. Once activated, the script will do the following:
    • Give a pokémon.
    • If the pokémon is deposited to the PC, the Pokémon will be made shiny. The default code will give female shiny pokémon (if the gender ratio allows it).
    • Display two numbers (in hexadecimal) on screen. The left number indicates the species ID of the pokémon to be given, the right number indicated the level the pokémon is to be given at.
    • The numbers can be altered by using the d-pad. Press A to confirm the values and give the next pokémon. Press Start to stop the script without giving any more pokémon.
    • The script will stop automatically once the current active box is full.

Warnings:

  • Species IDs do not match pokédex IDs in gen 1. Please use the Big Hex List article to determine which Species IDs give which pokémon.
  • Be mindful of using this code to give yourself glitch pokémon, as the seen flags set by these glitch pokémon can alter the contents of the bag.
  • The script is located in the area of memory that corresponds with enemy trainer party data. The script persists through saves, but will be destroyed when battling any trainer.
  • Nickname writer codes with a length of up to 4 nicknames can be used without overwriting the PokéGiver script.
Codes to be used with Scotteh's mail code tool
3E 6A EA 20 D3
21 AD D8 11 47
DA 01 03 00 C3
B5 00 C3 B1 D8
00 3E 01 E0 B7
01 01 01 CD 48
3E D0 21 B1 DA
36 2A 23 36 AA
21 B7 D8 11 91
C4 CD F1 D8 13
2B CD F1 D8 CD
31 38 F0 B5 FE
01 28 DA 07 38
10 07 38 0B 23
07 38 09 07 38
04 07 30 D9 D8
34 34 35 18 D3
CD F4 D8 CB 36
7E E6 0F C6 F6
F6 80 12 13 C9

Changing the gender of pokémon given by the PokéGiver script

With the PokéGiver script installed, you can use the following codes to change the gender of the pokémon given by the script.

Codes to be used with Scotteh's mail code tool
All Languages
Female Shiny Male Shiny
3E 2A EA C0 D8 
C9 00 00 00 00
3E FA EA C0 D8
C9 00 00 00 00

Making a VC transferable Mew

This code changes the data of the 6th party pokémon to have an OT ID of 22796 and a nickname of "GF". By putting a Mew in the sixth party slot and executing the code, the Mew can be passed through poké transporter to gen 7.

It is small enough to not destroy the PokéGiver script.

Codes to be used with Scotteh's mail code tool
All Languages
21 53 D2 3E 59
22 36 0C 21 AA
D2 3E 86 22 3E
85 22 36 50 C9