Jump to content

HitFlagDex: Difference between revisions

no edit summary
>Kelvinv
No edit summary
>Torchickens
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1:
{{incomplete}}
Memory address d05e
 
This is a list of the behaviors for invalid ([[glitch]]) D05E values (hit flags) in {{RB}}.
 
==Sources==
*Kelvinv
 
==List==
* 00 No hit flag
* 01 Critical Hit
Line 47 ⟶ 54:
* 2d: empty text box with sounds playing, Then text 0 times! enemy appears game continues normally afterwards
* 2e blank text box that shortly plays sound that fills it self with glitch text. This then can be scrolled to reveal more glitch text and sounds. One of the texts contains the word fainted.
* 2f causes similar effect to 29.
* 30 Causes a text to appear with many 9's and error message with number dependent on ram.
* 31 (numbers, dependent on ram) error
* 32 same as 31
* 33 same as the previous 2
* 34 empty text box with sounds and glitchy tunes, after a while becomes scrollable, then causes text to appear with HHB as first 3 characters, mostly outside borders, eventually with glitchy battle theme
[[Category:Databases]]
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.