HitFlagDex: Difference between revisions

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>Kelvinv
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>Kelvinv
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* 2d: empty text box with sounds playing, Then text 0 times! enemy appears game continues normally afterwards
* 2d: empty text box with sounds playing, Then text 0 times! enemy appears game continues normally afterwards
* 2e blank text box that shortly plays sound that fills it self with glitch text. This then can be scrolled to reveal more glitch text and sounds. One of the texts contains the word fainted.
* 2e blank text box that shortly plays sound that fills it self with glitch text. This then can be scrolled to reveal more glitch text and sounds. One of the texts contains the word fainted.
* 2f causes similar effect to 29.
* 30 Causes a text to appear with many 9's and error message with number dependent on ram.