HitFlagDex: Difference between revisions
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>Kelvinv No edit summary |
>Kelvinv No edit summary |
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* 08 Empty textbox with level up sounds. After a while game continues normally |
* 08 Empty textbox with level up sounds. After a while game continues normally |
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* 09 48 error |
* 09 48 error |
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* 0A empty text box with sounds and glitchy music. After pressing A presses some sounds play again. Locks up |
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* 0B plays some cries, then various errors appear depending on RAM (Most commonly 948 and 956 |
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* 0c: A48 error and changes music to victory. |
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* 0d: Many glitch text boxes with sounds, Afterwards game continues normally |
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* 0e: same as 0b |
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* 0f: empty textbox with sounds, locks up |
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* 10 displays empty text box with sounds, then freezes game with bar freeze |
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* 11 same effect as 0a |