ItemDex/RB:093: Difference between revisions
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|2=5D |
|2=5D |
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|3=093 |
|3=093 |
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|4=01:d163 (WRAM1) |
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|4=D163 |
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|5=No |
|5=No |
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|6=No |
|6=No |
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|7=0 |
|7=0 |
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|8= |
|8=0 |
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|9=$fe, $85, $50}} |
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''8F redirects here. For other uses, see [[8F (disambiguation)]]''. |
''8F redirects here. For other uses, see [[8F (disambiguation)]]''. |
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[[File:8F glitch item name.png|link=]] (hex:5D) is a [[glitch item]] in {{RB}}, with [[index number]] 93 (hex:5D). The actual use of the item is for use in the Silph Co. elevator. |
[[File:8F glitch item name.png|link=]] (hex:5D) is a [[glitch item]] in {{RB}}, with [[index number]] 93 (hex:5D). The actual use of the item is for use in the Silph Co. elevator. |
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This glitch item's effect pointer is D163 in WRAM, which is the beginning of the party Pokémon data in memory, similar to Japanese Red/Green/Blue's [[ItemDexJP/RGB:090|5かい]]. As such it is very popular for [[arbitrary code execution]], as a bootstrap code to items can be written using the species of Pokémon in the party. |
This glitch item's effect pointer is $D163 in WRAM, which is the beginning of the party Pokémon data in memory, similar to Japanese Red/Green/Blue's [[ItemDexJP/RGB:090|5かい]]. As such it is very popular for [[arbitrary code execution]], as a bootstrap code to items can be written using the species of Pokémon in the party. |
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==Usage== |
==Usage== |