ItemDex/RB:158: Difference between revisions
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([[ItemDex|↑ Back to the ItemDex index]].) |
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{{ItemInfoGenI |
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|1= 4# 8# 4# 8# #H#####<br>[[File:RB item 9E inventory.png]] |
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|2=9E |
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|3=158 |
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|4=03:6003 (ROM 3) |
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|5=Yes |
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|6=Undefined |
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|7=938894 |
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|8=469447 |
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|9=$c9, $fa, $26, $cc, $fe, $06, $c8, $fa, $25, $cc, $fe, $11, $ca, $14, $67, $3c, $3c, $18, $41, $3e}} |
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[[File:RBItem9E.png|link=]] (hex:9E) is a [[glitch item]] in {{RB}}. |
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4 8 4 8 H |
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4 8 4 8 H |
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It is an [[unterminated name glitch item]], hence provides the effects associated with those glitches and allows for glitches such as [[Yami Shop glitch]] and [[LOL glitch]]. |
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Dec: 158 |
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Hex: 9E |
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If a [[0x50 sub-tile]] is early enough in the saved screen data, then this glitch item when used outside of battle will act as a Repel for 100 steps (the same as a regular Repel). If the same is true from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), it may give Professor Oak's message that it isn't the time to use the item. |
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Price: ???? (causes Strangemart) |
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Sell Price: Unsellable |
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This glitch item shares its effect pointer with item $1E (REPEL). |
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Effect Outside: See hex 75 |
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Effect in Battle: Causes Super Glitch/TMTrainer Effect |
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{{clr}} |
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[[Category:Glitch items]] |
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[[Category:Pokémon Red and Blue glitch items]] |
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[[Category:ItemDex]] |
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[[Category:Unterminated name glitch items]] |
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[[Category:Screen data saving glitch items]] |
Latest revision as of 11:29, 28 May 2023
(↑ Back to the ItemDex index.)
Name (transcribed): 4# 8# 4# 8# #H##### Identifier (HEX): 9E Identifier (DEC): 158 Effect pointer: 03:6003 (ROM 3) Unterminated name glitch item?: Yes Tossable/Sellable?: Undefined Buy Price: 938894 Sell Price: 469447 Name bytes: $c9, $fa, $26, $cc, $fe, $06, $c8, $fa, $25, $cc, $fe, $11, $ca, $14, $67, $3c, $3c, $18, $41, $3e
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(hex:9E) is a glitch item in Pokémon Red and Blue.
It is an unterminated name glitch item, hence provides the effects associated with those glitches and allows for glitches such as Yami Shop glitch and LOL glitch.
If a 0x50 sub-tile is early enough in the saved screen data, then this glitch item when used outside of battle will act as a Repel for 100 steps (the same as a regular Repel). If the same is true from within battle (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), it may give Professor Oak's message that it isn't the time to use the item.
This glitch item shares its effect pointer with item $1E (REPEL).