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ItemDex/RB:158: Difference between revisions

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([[ItemDex|↑ Back to the ItemDex index]].)
{{ItemInfoGenI
|1= 4# 8# 4# 8# #H#####<br>[[File:RB item 9E inventory.png]]
|2=9E
|3=158
|4=03:6003 (ROM 3)
|4=?
|5=Yes
|6=YesUndefined
|7=938894 (93888#)
|8=469447}}
|9=$c9, $fa, $26, $cc, $fe, $06, $c8, $fa, $25, $cc, $fe, $11, $ca, $14, $67, $3c, $3c, $18, $41, $3e}}
 
[[File:RBItem9E.png|link=]] (hex:9E) is a [[glitch item]] in {{RB}}.
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If a [[0x50 sub-tile]] is early enough in the saved screen data, then this glitch item when used outside of battle will act as a Repel for 100 steps (the same as a regular Repel). If the same is true from within battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), it may give Professor Oak's message that it isn't the time to use the item.
 
This glitch item shares its effect pointer with item $1E (REPEL).
 
{{clr}}
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