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Name (transcribed): #S#'tS MS4# h####L

Identifier (HEX): A7
Identifier (DEC): 167
Effect pointer: 03:5ab4 (ROM 3)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 949183
Sell Price: 474591
Name bytes: $cd, $12, $6a, $11, $be, $6a, $cd, $6c, $6a, $fa, $26, $cc, $a7, $28, $0e, $21, $08, $6b, $cd, $d6

(hex:A7) (Red) and (hex:A7) (Blue) are glitch items in Pokémon Red and Blue.

Although hard to notice, there is a slight difference in this glitch item's name between Pokémon Red and Pokémon Blue, in which the Blue version omits a "'t" character before the second bold "S".

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

When a 0x50 sub-tile is in the saved screen copy, this glitch item will act as a Lemonade, restoring 80 HP or displaying a message that it won't have any effect if the target Pokémon's HP is full. This only applies outside of battle, and if used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), then the game may bring up Professor Oak's message that it isn't the time to use the item.

This glitch item shares its effect pointer with item $27 (CALCIUM).