ItemDex/RB:167: Difference between revisions

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{{ItemInfoGenI
|1=<br> #S#'tS MS4# h####L ({{CRed|Red}})<br>#S# S MS4# h####L ({{CBlue|Blue}})<br>[[File:RB item A7 inventory.png]]
|2=A7
|3=167
|4=03:5ab4 (ROM 3)
|4=?
|5=Yes
|6=YesUndefined
|7=949183 (948#83)
|8=474591
|9=$cd, $12, $6a, $11, $c0be, $6a, $cd, $6c, $6a, $fa, $26, $cc, $a7, $28, $0e, $21, $0a08, $6b, $cd, $d6,$6a}}
 
[[File:RBItemA7.png|link=]] (hex:A7) ({{CRed|Red}}) and [[File:RBItemA7_B.png|link=|220px]] (hex:A7) ({{CBlue|Blue}}) are [[glitch item]]s in {{RB}}.
 
Although normally hard to notice, there seems to beis a slight difference in this glitch item's name between Pokémon Red and Pokémon Blue, in which the Blue version omits a "'t" character before the second bold "'''S'''".
 
ItAs it is an [[unterminated name glitch item]], henceit provides thehas effects associated with those glitchesitems, and allowscan be used for glitchesscreen suchdata asexploits like [[LOL glitch]], [[Yami Shop glitch]] andor will usually cause the [[LOLTMTRAINER glitcheffect]] in battle.
 
IfWhen a [[0x50 sub-tile]] is early enough in the saved screen datacopy, then this glitch item will restoreact upas toa Lemonade, restoring 80 HP toor displaying a Pokémonmessage ifthat ait Pokémonwon't ishave chosenany fromeffect if the menutarget andPokémon's itHP doesn't haveis full HP. This doesn'tonly applyapplies outside of battle, and if used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), asthen the game may bring up Professor Oak's message that it isn't the time to use the item would be brought up instead.
It is also a [[Rival's effect]] glitch item, hence gives the ability to clip through walls that are one tile thick when used in appropriate places with a [[0x50 sub-tile]] and after closing the Pokémon menu and B.
 
If a 0x50 sub-tile is early enough in the saved screen data, then this item will restore up to 80 HP to a Pokémon if a Pokémon is chosen from the menu and it doesn't have full HP. This doesn't apply in battle (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]) as Professor Oak's message that it isn't the time to use the item would be brought up instead.
 
This glitch item shares its effect pointer with item $27 (CALCIUM).
{{clr}}
[[Category:Glitch items]]

Latest revision as of 15:04, 28 May 2023

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Name (transcribed): #S#'tS MS4# h####L

Identifier (HEX): A7
Identifier (DEC): 167
Effect pointer: 03:5ab4 (ROM 3)
Unterminated name glitch item?: Yes
Tossable/Sellable?: Undefined
Buy Price: 949183
Sell Price: 474591
Name bytes: $cd, $12, $6a, $11, $be, $6a, $cd, $6c, $6a, $fa, $26, $cc, $a7, $28, $0e, $21, $08, $6b, $cd, $d6

(hex:A7) (Red) and (hex:A7) (Blue) are glitch items in Pokémon Red and Blue.

Although hard to notice, there is a slight difference in this glitch item's name between Pokémon Red and Pokémon Blue, in which the Blue version omits a "'t" character before the second bold "S".

As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.

When a 0x50 sub-tile is in the saved screen copy, this glitch item will act as a Lemonade, restoring 80 HP or displaying a message that it won't have any effect if the target Pokémon's HP is full. This only applies outside of battle, and if used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), then the game may bring up Professor Oak's message that it isn't the time to use the item.

This glitch item shares its effect pointer with item $27 (CALCIUM).