ItemDex/RB:167: Difference between revisions
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([[ItemDex|↑ Back to the ItemDex index]].) |
([[ItemDex|↑ Back to the ItemDex index]].) |
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{{ItemInfoGenI |
{{ItemInfoGenI |
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|1= |
|1= #S#'tS MS4# h####L <br>[[File:RB item A7 inventory.png]] |
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|2=A7 |
|2=A7 |
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|3=167 |
|3=167 |
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|4=03:5ab4 (ROM 3) |
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|4=? |
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|5=Yes |
|5=Yes |
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|6= |
|6=Undefined |
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|7=949183 |
|7=949183 |
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|8=474591 |
|8=474591 |
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|9=$cd,$12,$6a,$11,$ |
|9=$cd, $12, $6a, $11, $be, $6a, $cd, $6c, $6a, $fa, $26, $cc, $a7, $28, $0e, $21, $08, $6b, $cd, $d6}} |
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[[File:RBItemA7.png|link=]] (hex:A7) ({{CRed|Red}}) and [[File:RBItemA7_B.png|link=|220px]] (hex:A7) ({{CBlue|Blue}}) are [[glitch item]]s in {{RB}}. |
[[File:RBItemA7.png|link=]] (hex:A7) ({{CRed|Red}}) and [[File:RBItemA7_B.png|link=|220px]] (hex:A7) ({{CBlue|Blue}}) are [[glitch item]]s in {{RB}}. |
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Although |
Although hard to notice, there is a slight difference in this glitch item's name between Pokémon Red and Pokémon Blue, in which the Blue version omits a "'t" character before the second bold "'''S'''". |
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As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like [[LOL glitch]], [[Yami Shop glitch]] or will usually cause the [[TMTRAINER effect]] in battle. |
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⚫ | When a [[0x50 sub-tile]] is in the saved screen copy, this glitch item will act as a Lemonade, restoring 80 HP or displaying a message that it won't have any effect if the target Pokémon's HP is full. This only applies outside of battle, and if used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically [[OAM DMA hijacking]]), then the game may bring up Professor Oak's message that it isn't the time to use the item. |
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It is also a [[Rival's effect]] glitch item, hence gives the ability to clip through walls that are one tile thick when used in appropriate places with a [[0x50 sub-tile]] and after closing the Pokémon menu and B. |
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This glitch item shares its effect pointer with item $27 (CALCIUM). |
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{{clr}} |
{{clr}} |
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[[Category:Glitch items]] |
[[Category:Glitch items]] |
Latest revision as of 15:04, 28 May 2023
(↑ Back to the ItemDex index.)
Name (transcribed): #S#'tS MS4# h####L Identifier (HEX): A7 Identifier (DEC): 167 Effect pointer: 03:5ab4 (ROM 3) Unterminated name glitch item?: Yes Tossable/Sellable?: Undefined Buy Price: 949183 Sell Price: 474591 Name bytes: $cd, $12, $6a, $11, $be, $6a, $cd, $6c, $6a, $fa, $26, $cc, $a7, $28, $0e, $21, $08, $6b, $cd, $d6
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(hex:A7) (Red) and (hex:A7) (Blue) are glitch items in Pokémon Red and Blue.
Although hard to notice, there is a slight difference in this glitch item's name between Pokémon Red and Pokémon Blue, in which the Blue version omits a "'t" character before the second bold "S".
As it is an unterminated name glitch item, it has effects associated with those items, and can be used for screen data exploits like LOL glitch, Yami Shop glitch or will usually cause the TMTRAINER effect in battle.
When a 0x50 sub-tile is in the saved screen copy, this glitch item will act as a Lemonade, restoring 80 HP or displaying a message that it won't have any effect if the target Pokémon's HP is full. This only applies outside of battle, and if used in battle and the same conditions apply (via GameShark code 0150A0C3 or theoretically OAM DMA hijacking), then the game may bring up Professor Oak's message that it isn't the time to use the item.
This glitch item shares its effect pointer with item $27 (CALCIUM).