List of exploits to obtain Mew: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens (Created page with "This article is a list of glitches or exploits which allow for the player to obtain Mew; a bp:Mythical Pokémon that is usually only given out at distribution events....") |
>Torchickens No edit summary |
||
Line 19: | Line 19: | ||
| Gold/Silver/Crystal || [[Coin Case glitch|Coin Case ACE]] || Slide Pokémon, Quagsire with a HP Up or Protein and Sleep Talk as move 1, specific PC items. || |
| Gold/Silver/Crystal || [[Coin Case glitch|Coin Case ACE]] || Slide Pokémon, Quagsire with a HP Up or Protein and Sleep Talk as move 1, specific PC items. || |
||
|- |
|- |
||
| Red/Blue/Yellow || [[- (move)|CoolTrainer♀ corruption]] || Orange tile in this image=hex:15, and a hex:50 sub-tile follows. || |
| Red/Blue/Yellow || [[- (move)|CoolTrainer♀ corruption]] || [[:File:CoolTrainer foe tiles.png|Orange tile in this image=hex:15, and a hex:50 sub-tile follows]]. || |
||
|- |
|- |
||
| Red/Blue/Yellow || [[Trainer escape glitch|Ditto trick]] || Last Special stat in memory is 21 (via an enemy Ditto that used Transform on a Pokémon with 21 Special). || |
| Red/Blue/Yellow || [[Trainer escape glitch|Ditto trick]] || Last Special stat in memory is 21 (via an enemy Ditto that used Transform on a Pokémon with 21 Special). || |
||
Line 41: | Line 41: | ||
| Red/Blue/Yellow || [[Arbitrary code execution|Item arbitrary code execution ACE]] || Specific items is a good destination for the execution, and for "8F" specific Pokémon, for "ws m"/-g m specific stored Pokémon are required. See the "8F" forums thread || |
| Red/Blue/Yellow || [[Arbitrary code execution|Item arbitrary code execution ACE]] || Specific items is a good destination for the execution, and for "8F" specific Pokémon, for "ws m"/-g m specific stored Pokémon are required. See the "8F" forums thread || |
||
|- |
|- |
||
| Red/Green/Blue/Yellow (Japanese) || [[Japanese unterminated name glitch item instant encounter glitch]] || This sub-tile indicated in purple=hex:15 and a hex:50 follows. || |
| Red/Green/Blue/Yellow (Japanese) || [[Japanese unterminated name glitch item instant encounter glitch]] || [http://www.geocities.jp/kattempla/pokebug/image/fishing1.png This sub-tile indicated in purple=hex:15 and a hex:50 follows]. || |
||
|- |
|- |
||
| Red/Blue/Yellow || [[LGFly]] || Hex:15 sub-tile. || |
| Red/Blue/Yellow || [[LGFly]] || Hex:15 sub-tile. || |
||
|- |
|- |
||
| Red/Blue/Yellow || [[LOL glitch]] || Orange tile in this image=hex:15, and a hex:50 sub-tile follows. || |
| Red/Blue/Yellow || [[LOL glitch]] ||[[:File:CoolTrainer foe tiles.png|Orange tile in this image=hex:15, and a hex:50 sub-tile follows]]. || |
||
|- |
|- |
||
| Red/Blue/Yellow || [[Arbitrary code execution|Map script pointer arbitrary code execution ACE]] || The script may point to a number of locations, and for RAM code there may be many different structures to store the code. It is probably easiest to use an items pack like for item arbitrary code execution. || |
| Red/Blue/Yellow || [[Arbitrary code execution|Map script pointer arbitrary code execution ACE]] || The script may point to a number of locations, and for RAM code there may be many different structures to store the code. It is probably easiest to use an items pack like for item arbitrary code execution. || |
Revision as of 00:08, 17 November 2016
This article is a list of glitches or exploits which allow for the player to obtain Mew; a Mythical Pokémon that is usually only given out at distribution events.
|