List of maps by index number (Generation I): Difference between revisions
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| 010 || 0x0A || Saffron City || 14 |
| 010 || 0x0A || Saffron City || 14 |
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| 011 || 0x0B || [[AreaDex/RBY:011|Unused Fly location]] || |
| 011 || 0x0B || [[AreaDex/RBY:011|Unused Fly location]] || 1 |
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| 012 || 0x0C || Route 1 || 7 |
| 012 || 0x0C || Route 1 || 7 |
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| 104 || 0x68 || S.S. Anne B1F (Sailor/Fisherman's room) || 18 |
| 104 || 0x68 || S.S. Anne B1F (Sailor/Fisherman's room) || 18 |
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| 105 || 0x69 || {{tt|Unused|The map data appears to have been erased}} (Victory Road) || |
| 105 || 0x69 || {{tt|Unused|The map data appears to have been erased}} (Victory Road) || 1D |
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| 106 || 0x6A || {{tt|Unused|The map data appears to have been erased}} (Victory Road) || |
| 106 || 0x6A || {{tt|Unused|The map data appears to have been erased}} (Victory Road) || 1D |
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| 107 || 0x6B || {{tt|Unused|The map data appears to have been erased}} (Victory Road) || |
| 107 || 0x6B || {{tt|Unused|The map data appears to have been erased}} (Victory Road) || 1D |
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| 108 || 0x6C || Victory Road (Route 23 entrance) || 17 |
| 108 || 0x6C || Victory Road (Route 23 entrance) || 17 |
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| 109 || 0x6D || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 109 || 0x6D || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 110 || 0x6E || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 110 || 0x6E || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 111 || 0x6F || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 111 || 0x6F || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 112 || 0x70 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 112 || 0x70 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 113 || 0x71 || Lance's Elite Four room || 16 |
| 113 || 0x71 || Lance's Elite Four room || 16 |
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| 114 || 0x72 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 114 || 0x72 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 115 || 0x73 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 115 || 0x73 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 116 || 0x74 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 116 || 0x74 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 117 || 0x75 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || |
| 117 || 0x75 || {{tt|Unused|The map data appears to have been erased}} (Pokémon League) || 1D |
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| 118 || 0x76 || Hall of Fame || 16 |
| 118 || 0x76 || Hall of Fame || 16 |
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| 203 || 0xCB || Team Rocket Hideout (Lift) || 11 |
| 203 || 0xCB || Team Rocket Hideout (Lift) || 11 |
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| 204 || 0xCC || {{tt|Unused|The map data appears to have been erased}} (Team Rocket Hideout) || |
| 204 || 0xCC || {{tt|Unused|The map data appears to have been erased}} (Team Rocket Hideout) || 1 |
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| 205 || 0xCD || {{tt|Unused|The map data appears to have been erased}} (Team Rocket Hideout) || |
| 205 || 0xCD || {{tt|Unused|The map data appears to have been erased}} (Team Rocket Hideout) || 1 |
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| 206 || 0xCE || {{tt|Unused|The map data appears to have been erased}} (Team Rocket Hideout) || |
| 206 || 0xCE || {{tt|Unused|The map data appears to have been erased}} (Team Rocket Hideout) || 1 |
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| 207 || 0xCF || Silph Co. (2F) || 16 |
| 207 || 0xCF || Silph Co. (2F) || 16 |
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| 230 || 0xE6 || Cerulean City (Gym Badge man) || 1D |
| 230 || 0xE6 || Cerulean City (Gym Badge man) || 1D |
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| 231 || 0xE7 || {{tt|Unused|The map data appears to have been erased}} (Rock Tunnel) || |
| 231 || 0xE7 || {{tt|Unused|The map data appears to have been erased}} (Rock Tunnel) || 1 |
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| 232 || 0xE8 || Rock Tunnel || 11 |
| 232 || 0xE8 || Rock Tunnel || 11 |
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| 236 || 0xEC || Silph Co. Lift || 11 |
| 236 || 0xEC || Silph Co. Lift || 11 |
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| 237 || 0xED || (Invalid) || |
| 237 || 0xED || (Invalid) || 11 |
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| 238 || 0xEE || (Invalid) || |
| 238 || 0xEE || (Invalid) || 11 |
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| 239 || 0xEF || Cable Club Trade Center({{tt|*|Event displacement pointer must be set to 0B C7 (little-endian)}})|| 13 |
| 239 || 0xEF || Cable Club Trade Center({{tt|*|Event displacement pointer must be set to 0B C7 (little-endian)}})|| 13 |
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| 240 || 0xF0 || Cable Club Colosseum({{tt|*|Event displacement pointer must be set to 0B C7 (little-endian)}}) || 13 |
| 240 || 0xF0 || Cable Club Colosseum({{tt|*|Event displacement pointer must be set to 0B C7 (little-endian)}}) || 13 |
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| 241 || 0xF1 || (Invalid) || |
| 241 || 0xF1 || (Invalid) || 11 |
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| 242 || 0xF2 || (Invalid) || |
| 242 || 0xF2 || (Invalid) || 11 |
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| 243 || 0xF3 || (Invalid) || |
| 243 || 0xF3 || (Invalid) || 11 |
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| 244 || 0xF4 || (Invalid) || |
| 244 || 0xF4 || (Invalid) || 11 |
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| 245 || 0xF5 || Lorelei's room || 1D |
| 245 || 0xF5 || Lorelei's room || 1D |
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| 247 || 0xF7 || Agatha's room || 1D |
| 247 || 0xF7 || Agatha's room || 1D |
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| 248 || 0xF8 || Summer Beach House ( |
| 248 || 0xF8 || (Invalid (R/B)/Summer Beach House (Y) || 3E (R/B)/3C (Y) |
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| 249 || 0xF9 || (Invalid) || |
| 249 || 0xF9 || (Invalid) || 10 (R/B)/3A (Y) |
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| 250 || 0xFA || (Invalid) || |
| 250 || 0xFA || (Invalid) || 20 (R/B)/2F (Y) |
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| 251 || 0xFB || (Invalid) || |
| 251 || 0xFB || (Invalid) || 30 (R/B)/14 (Y) |
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| 252 || 0xFC || (Invalid) || |
| 252 || 0xFC || (Invalid) || 20 (R/B)/B (Y) |
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| 253 || 0xFD || (Invalid) || |
| 253 || 0xFD || (Invalid) || A (R/B)/2F (Y) |
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| 254 || 0xFE || (Invalid) || |
| 254 || 0xFE || (Invalid) || 2F (R/B)/20 (Y) |
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| 255 || 0xFF || (Reserved for exit mats which bring up the last location) || |
| 255 || 0xFF || (Reserved for exit mats which bring up the last location) || 20 (R/B)/14 (Y) |
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Revision as of 13:34, 7 July 2022
List of maps by index number
See also: AreaDex (glitch map data)
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See also
Trivia
- There are various maps with indices in between valid maps with invalid data/typically freeze the game when entered. As supported by source code leaks, these may have formally been deleted maps that were no longer left in the final games.
- Some sets of glitch maps are similar and can be regarded as part of a group: