Luck manipulation (Generation I): Difference between revisions
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>Bbbbbbbbba (Added description of RNG and DSum manipulation.) |
>Bbbbbbbbba (→Application: Welp, I make a mistake again. Stepping in the grass actually doesn't advance the RNG at all.) |
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The main use of DSum manipulation is to control wild encounters, which depend on both hRandomAdd and hRandomSub: |
The main use of DSum manipulation is to control wild encounters, which depend on both hRandomAdd and hRandomSub: |
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* For each step taken in an area with encounters, the |
* For each step taken in an area with encounters, if the current value of hRandomAdd is less than the encounter rate, an encounter happens. |
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* When an encounter happens, the species and level of the wild Pokémon depends on hRandomSub (without advancing the RNG |
* When an encounter happens, the species and level of the wild Pokémon depends on hRandomSub (without advancing the RNG), with each area having ten "encounter slots": |
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