Luck manipulation (Generation III): Difference between revisions
>Sherkel (Ah, the days of my youth...like the scent of fresh Nomel berries.) |
>Sherkel No edit summary |
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{{incomplete|a ton of stuff}} |
{{incomplete|a ton of stuff}} |
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<!-- Possible structure: |
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Basic terms |
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Ruby & Sapphire (dead battery) |
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- ID (only possible in this game) |
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- stationary encounters |
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- wild encounters |
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Emerald |
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- same sections, explain IDs |
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FireRed & LeafGreen (just say no) |
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- see Emerald, but... |
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Ruby & Sapphire (live battery) (just say no) |
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- see dead battery, but... |
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LCG values, memory locations |
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Emulator tips? (probably off-topic) --> |
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The current seed is calculated by multiplying the previous one by $41C64E6D, adding $6073, and then taking the result modulo $100000000. This happens once per frame outside of battle, and twice per frame when in battle. {{clarify}} |
The current seed is calculated by multiplying the previous one by $41C64E6D, adding $6073, and then taking the result modulo $100000000. This happens once per frame outside of battle, and twice per frame when in battle. {{clarify}} |
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Emerald's initial seed is always 0. When the internal battery has run dry in Ruby and Sapphire, the initial seed is always $5A0. Thus, in these games, a Pokémon with a desired IV spread or PID (which determines shininess) can be obtained by setting a timer when the game is reset and encountering the Pokémon within a 1 frame window. However, complications may arise with Method H encounters. {{clarify}} |
Emerald's initial seed is always 0. When the internal battery has run dry in Ruby and Sapphire, the initial seed is always $5A0. Thus, in these games, a Pokémon with a desired IV spread or PID (which determines shininess) can be obtained by setting a timer when the game is reset and encountering the Pokémon within a 1 frame window. However, complications may arise with Method H encounters. {{clarify}} <!-- I forget the details of the inconsistent H methods... --> |
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In Emerald, the [[Battle Video exploit]] can be used to set the RNG seed to any given value once it rolls around the first time, eliminating wait times up to 828 days long. <!-- 2^32 / (60 * 3600 * 24) --> |
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#[https://pokerng.forumcommunity.net/ The New Order of Breeding] |
#[https://pokerng.forumcommunity.net/ The New Order of Breeding] |
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#[https://www.smogon.com/ingame/rng/ Smogon University] |
#[https://www.smogon.com/ingame/rng/ Smogon University] |
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#Hozu from Smogon for the anecdote about Box |
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Revision as of 03:26, 22 August 2019
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: a ton of stuff. |
The current seed is calculated by multiplying the previous one by $41C64E6D, adding $6073, and then taking the result modulo $100000000. This happens once per frame outside of battle, and twice per frame when in battle. [clarification needed]
Emerald's initial seed is always 0. When the internal battery has run dry in Ruby and Sapphire, the initial seed is always $5A0. Thus, in these games, a Pokémon with a desired IV spread or PID (which determines shininess) can be obtained by setting a timer when the game is reset and encountering the Pokémon within a 1 frame window. However, complications may arise with Method H encounters. [clarification needed]
When playing Ruby or Sapphire through the emulator in Pokémon Box, Rayquaza's stats are generated by Method 4 as opposed to Method 1. This presumably applies to other stationary encounters as well.
In Emerald, the Battle Video exploit can be used to set the RNG seed to any given value once it rolls around the first time, eliminating wait times up to 828 days long.
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Attribution
- Kaphotics, Bond697, and OmegaDonut from Project Pokémon [clarification needed]
- The New Order of Breeding
- Smogon University
- Hozu from Smogon for the anecdote about Box
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