Luck manipulation (Generation III)

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Revision as of 23:56, 7 February 2019 by >Sherkel (Ah, the days of my youth...like the scent of fresh Nomel berries.)
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This article is incomplete. Please feel free to add any missing information about the subject. It is missing: a ton of stuff.

The current seed is calculated by multiplying the previous one by $41C64E6D, adding $6073, and then taking the result modulo $100000000. This happens once per frame outside of battle, and twice per frame when in battle. [clarification needed]

Emerald's initial seed is always 0. When the internal battery has run dry in Ruby and Sapphire, the initial seed is always $5A0. Thus, in these games, a Pokémon with a desired IV spread or PID (which determines shininess) can be obtained by setting a timer when the game is reset and encountering the Pokémon within a 1 frame window. However, complications may arise with Method H encounters. [clarification needed]

When playing Ruby or Sapphire through the emulator in Pokémon Box, Rayquaza's stats are generated by Method 4 as opposed to Method 1. [clarification needed]

Game Region Seed address
Ruby/Sapphire USA 0x03004818
Ruby/Sapphire PAL 0x03004828
Ruby/Sapphire JPN 0x03004748
FireRed/LeafGreen USA 0x03005000
FireRed/LeafGreen PAL 0x03004F50
FireRed/LeafGreen JPN 0x03005040
Emerald USA 0x03005D80
Emerald PAL 0x03005D80
Emerald JPN 0x03005AE0


Attribution

  1. Kaphotics, Bond697, and OmegaDonut from Project Pokémon [clarification needed]
  2. The New Order of Breeding
  3. Smogon University
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