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Map distortion glitch type: Difference between revisions

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Text replacement - "(\bld(?:|i|l|d|h) (?:.+, ?)?)\((.+)\)" to "$1[$2]"
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m (Text replacement - "(\bld(?:|i|l|d|h) (?:.+, ?)?)\((.+)\)" to "$1[$2]")
 
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{{JapanSummary onlypage}}
'''Map distortion glitch types''' are [[glitch type]]s capable of map corruption due to a [[buffer overflow]].
 
The effects are similar to those caused by [[map distortion glitch item]]s.
 
==In Italian Yellow==
As documented by Enrico Pinton, the Italian version of [[GlitchDexIT/Y:191|4 4 (BF)]] has a type 2 which is capable of corrupting the map at certain locations, such as filling the map with grass tiles and enabling a form of [[walk through walls]] until the next encounter.
 
{{YouTube|5VN37gIJJaQ|ChickasaurusGL}}
 
==In Red/Green==
[[File:Type 0x20 glitch 1.png|thumb|right|160px|Map corruption caused by this glitch]]
 
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ld a, E8
ld ([D124)], a
ret
 
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==Credits==
*Kazblox (discovery) (Japanese version)
*Enrico Pinton (discovery) (Italian version)
*ChickasaurusGL (research, description, YouTube video)
 
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