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Map distortion glitch type: Difference between revisions
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>Torchickens (Created page with "{{Japan only}} thumb|right|160px|Map corruption caused by this glitch The '''type 0x20 corruption glitch''' occurs in {{RG}} and is caused by...") |
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'''Map distortion glitch types''' are [[glitch type]]s capable of map corruption due to a [[buffer overflow]].
The effects are similar to those caused by [[map distortion glitch item]]s.
==In Italian Yellow==
As documented by Enrico Pinton, the Italian version of [[GlitchDexIT/Y:191|4 4 (BF)]] has a type 2 which is capable of corrupting the map at certain locations, such as filling the map with grass tiles and enabling a form of [[walk through walls]] until the next encounter.
{{YouTube|5VN37gIJJaQ|ChickasaurusGL}}
==In Red/Green==
[[File:Type 0x20 glitch 1.png|thumb|right|160px|Map corruption caused by this glitch]]
Line 24 ⟶ 34:
ld a, E8
ld
ret
Line 32 ⟶ 42:
If you want to change the recipient byte so the DayCare Center gives you back an 0xE8 (you won't see a glitched type immediately though), just change TM34's quantity to 43 (hex: 2B).
==YouTube video==
{{YouTube|qGwip4pSPQk|ChickasaurusGL}}
==Credits==
*Kazblox (discovery) (Japanese version)
*Enrico Pinton (discovery) (Italian version)
*ChickasaurusGL (research, description, YouTube video)
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