MissingNo.

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Revision as of 22:00, 25 July 2010 by >Torchickens (→‎External Links)
This article is a summary page for different variations of a glitches, etc. when talked about as a whole.


MISSINGNO. is a shared name, which corresponds to the particular variants of Glitch Pokémon which occupy, in total, 39 slots in between legitimate Pokemon on Pokémon Red, Blue, and Yellow. The term is most commonly used to refer to the variant of MISSINGNO. with an index number of 80 (or 50 in hexadecimal) which knows Water Gun twice and Sky Attack as its starting moves. This form of MISSINGNO. is well known because of its more common appearence via the Old Man Trick, as when its species data is recalled from the RAM, it corresponds to the identifier of the hidden end name character (note that this only applies if the end name character was used as the third, fifth, seventh character in te player's name). It is also well known because it is part 'BIRD' type, an unused Pokémon type which is never used in the final game through normal gameplay.

File:Oldmanmissingno1.jpg
A player encounters a varient of MISSINGNO. (50) through the use of the Old Man Trick

As a misguiding generalisation to all other Glitch Pokémon

Many players decide to name other Glitch Pokémon that the game does not actually refer to as 'MISSINGNO.' by default as MISSINGNO., as a general term for all Glitch Pokémon. However, this can be misguiding especially when concerning some Glitch Pokémon such as 'LM4' as no evidence suggests that those were 'Missing numbers' once planned to exist in the final game by the game developers.

The origin of MISSINGNO.'s name is most likely to be a placeholder or an error handler in the sense that it is a name used for any Pokemon that does not exist in the coding. The fact that Glitch Pokémon beyond a hexadecimal value of 190 are not labeled 'Missingno.' and have irrational names can suggest that the collective term 'MISSINGNO.' itself is a beta element of the game, used for any Pokémon which may have been removed.

MISSINGNO. in Pokémon Yellow

Although Nintendo removed the Old Man Trick in Pokémon Yellow, different variants of MISSINGNO. still exist within the coding of the game. MISSINGNO. still exists in the same 39 unused slots like in Pokémon Red and Blue, however it could be suggested that most of its data was wiped out as when the player encounters the 'Yellow Missingno' the game will often crash.

Without the use of an game-altering device, the player can use the Ditto Trick to encounter MISSINGNO. on Pokémon Yellow. This way, the player can encounter the different variants of MISSINGNO. by using a Special Stat which corresponds to the relevant index number.

Glitches which the Generation I Pokémon games label 'MISSINGNO.'

Below is a table of all of the Glitch Pokémon in Pokémon Red, Blue, and Yellow which the game refers to as 'Missingno.'

Name Index Number Hexadecimal Identifier Family (Pokédex number) Equivalent character for the Old Man Trick
MISSINGNO. 31 1F 000 (Invalid)
MISSINGNO. 32 20 (Undocumented) (Invalid)
MISSINGNO. 50 32 (Undocumented) (Invalid)
MISSINGNO. 52 34 (Undocumented) (Invalid)
MISSINGNO. 56 38 (Undocumented) (Invalid)
MISSINGNO. 61 3D (Undocumented) (Invalid)
MISSINGNO. 62 3E (Undocumented) (Invalid)
MISSINGNO. 63 3F (Undocumented) (Invalid)
MISSINGNO. 67 43 (Undocumented) (Invalid)
MISSINGNO. 68 44 (Undocumented) (Invalid)
MISSINGNO. 69 45 (Undocumented) (Invalid)
MISSINGNO. 79 4F (Undocumented) (Invalid)
MISSINGNO. 80 50 000 (End of name marker)
MISSINGNO. 81 51 (Undocumented) (Invalid)
MISSINGNO. 86 56 (Undocumented) (Invalid)
MISSINGNO. 87 57 (Undocumented) (Invalid)
MISSINGNO. 94 5E (Undocumented) (Invalid)
MISSINGNO. 95 5F (Undocumented) (Invalid)
MISSINGNO. 115 73 (Undocumented) " (Closing)
MISSINGNO. 121 79 (Undocumented) (Pokéball border top left)
MISSINGNO. 122 7A (Undocumented) (Pokéball border horizontal piece)
MISSINGNO. 127 7F (Undocumented) (Space)
MISSINGNO. 134 86 (Undocumented) G
MISSINGNO. 135 87 (Undocumented) H
MISSINGNO 137 89 (Undocumented) J
MISSINGNO. 140 8C (Undocumented) M
MISSINGNO. 146 92 (Undocumented) S
MISSINGNO. 156 9C (Undocumented) :
MISSINGNO. 159 9F (Undocumented) ]
MISSINGNO. 160 A0 (Undocumented) a
MISSINGNO. 161 A1 (Undocumented) b
MISSINGNO. 162 A2 (Undocumented) c
MISSINGNO. 172 AC (Undocumented) m
MISSINGNO. 174 AE (Undocumented) o
MISSINGNO. 175 AF (Undocumented) p
MISSINGNO. 181 B5 (Undocumented) v
MISSINGNO. (Kabutops Fossil form) 182 B6 000 w
MISSINGNO. (Aerodactyl Fossil form) 183 B7 000 x
MISSINGNO. (Lavender Town Ghost form) 184 B8 000 y

See also

  1. Old Man Trick
  2. Placeholder
  3. Bird Type
  4. Glitch Pokémon

External Links

  1. [1] - A Youtube video of a player performing the 'Old Man Trick' in order to encounter and capture a variation of MISSINGNO.
  2. [2] - A Youtube video of a player using the Ditto Trick to encounter a Level 7 MISSINGNO.