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NPCMovementScriptDex: Difference between revisions
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{{incomplete|1=Some scripts function differently depending on where the player is}}
This is the '''NPCMovementScriptDex''' about glitch CC57 scripts. CC57 (both Red/Blue and Yellow) is wNPCMovementScriptPointerTableNum. This article lists various glitch effects by index number
Many of the "freezes" seem to be the common [[Game freeze#Bar freeze|bar freeze]] or "rst $38" freeze.
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==In Red/Blue==
===Pallet Town===
As tested just outside of Red's house in Pallet Town.
<pre>
Red:
00: No effect. If locked when the guidance is supposed to happen the guide music will play but Professor Oak won't move (nor can the player).
01: The valid behavior is responsible for Professor Oak guiding the player to his laboratory. Otherwise Fly away and freeze
02: If locked on Professor Oak guidance the guide music will play but Professor Oak won't move. Otherwise ACE (C43A)
03: If locked on Professor Oak guidance the guide music will play but Professor Oak won't move. Otherwise freeze
03: Freeze▼
04: Execute VRAM
05: Freeze
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*n: In Echo RAM copy of wMissableObjectList byte 8 (can be adjusted another means for permanence)
</pre>
PalletMovementScriptPointerTable is at 06:6442
===Pewter City===
As tested just in front of the Pokémon Center.
<pre>
00: Valid (player not being guided)/does nothing
01: If the player locks it during guidance it will cause the guide to walk off to the left. Otherwise, lock up controls for a while, then Fly away to Red's house 2F, then ACE (CD3F) if ret unknown opcode 0xD3 at 2:4E40 followed by a corrupted stop (10 07). If skipped over game may still freeze.
02: Valid (Pewter Museum guide script) but otherwise may result in ACE (C43A)
03: Valid (Pewter Gym guide script) but may freeze the game otherwise
05: Freeze
</pre>
PewterMuseumGuyMovementScriptPointerTable is at 06:6510
PewterGymGuyMovementScriptPointerTable is at 06:657D
==In Pokémon Yellow==
===Pallet Town===
As tested just outside of Red's house in Pallet Town.
<pre>
00: No effect
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03: ACE (D0B2)
04: VRAM execution (froze at unknown opcode at 8CFA)
05: Seems to corrupt the map blocks to some not normally available blocks when the menu is open. The first two sub-tiles on the top-left block are sourced from B:4602 and B:4603 for block 00 (continues up to B:55F2 for block FF) (might be in between B:45BD DittoPicBack and 0B:4609 MeowthPicFront), because these are written to C50A onward (near C508 wAnimatedObjectsData), which is then written to C3A0 (top-left sub-tile), similarly [B:4603(+)([D35E]*10]
06: Unknown/seemingly nothing happens
07: Freeze
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19: Freeze
1A: Freeze
1B: Seems to corrupt
1C: Freeze
1D: Freeze
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62: Freeze
63: ACE (FA86)
64: Seems to corrupt
65: This behavior is a little like 3E but more events happen; after short while player warps to Saffron City, then Sea Route 19, then a Route 2 gate (0x2F), then the player does a warping animation and rises up the screen looping around seemingly infinitely (similar to the moving down seemingly infinitely in 3E)
66: Freeze
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72: Walking lag glitch and eventual freeze
73: Brings up invisible text box with Start menu open. Pressing A/B results in unknown opcode 0xE3 at A:78DC. If skipped over, freeze.
74: Seems to corrupt
75: Freeze
76: ACE (D35D)
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*1: In stored Pokémon data (Pokémon 6)
</pre>
PalletMovementScriptPointerTable is at 06:654C
===Pewter City===
<pre>
00: Disable guided movement/No effect
01: Causes guide to walk off to the left/Seemingly nothing happens
02: Pewter Museum guide/Game freeze
03: Pewter Gym guide/Game freeze
04: VRAM execution, encountered an invalid opcode at 8CFA
</pre>
PewterMuseumGuyMovementScriptPointerTable is at 06:6622
PewterGymGuyMovementScriptPointerTable is at 06:6685
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