NPCMovementScriptDex: Difference between revisions

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19: Freeze
19: Freeze
1A: Freeze
1A: Freeze
1B: Seems to corrupt tileset like 05, 10, 16, 17
1B: Seems to corrupt map blocks like 05, 10, 16, 17
1C: Freeze
1C: Freeze
1D: Freeze
1D: Freeze
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62: Freeze
62: Freeze
63: ACE (FA86)
63: ACE (FA86)
64: Seems to corrupt tileset like 05, 10, 16, 17, 1B
64: Seems to corrupt map blocks like 05, 10, 16, 17, 1B
65: This behavior is a little like 3E but more events happen; after short while player warps to Saffron City, then Sea Route 19, then a Route 2 gate (0x2F), then the player does a warping animation and rises up the screen looping around seemingly infinitely (similar to the moving down seemingly infinitely in 3E)
65: This behavior is a little like 3E but more events happen; after short while player warps to Saffron City, then Sea Route 19, then a Route 2 gate (0x2F), then the player does a warping animation and rises up the screen looping around seemingly infinitely (similar to the moving down seemingly infinitely in 3E)
66: Freeze
66: Freeze
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72: Walking lag glitch and eventual freeze
72: Walking lag glitch and eventual freeze
73: Brings up invisible text box with Start menu open. Pressing A/B results in unknown opcode 0xE3 at A:78DC. If skipped over, freeze.
73: Brings up invisible text box with Start menu open. Pressing A/B results in unknown opcode 0xE3 at A:78DC. If skipped over, freeze.
74: Seems to corrupt tileset like 05, 10, 16, 17, 1B, 64
74: Seems to corrupt map blocks like 05, 10, 16, 17, 1B, 64
75: Freeze
75: Freeze
76: ACE (D35D)
76: ACE (D35D)