NPCMovementScriptDex: Difference between revisions
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No edit summary |
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19: Freeze |
19: Freeze |
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1A: Freeze |
1A: Freeze |
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1B: Seems to corrupt |
1B: Seems to corrupt map blocks like 05, 10, 16, 17 |
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1C: Freeze |
1C: Freeze |
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1D: Freeze |
1D: Freeze |
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62: Freeze |
62: Freeze |
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63: ACE (FA86) |
63: ACE (FA86) |
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64: Seems to corrupt |
64: Seems to corrupt map blocks like 05, 10, 16, 17, 1B |
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65: This behavior is a little like 3E but more events happen; after short while player warps to Saffron City, then Sea Route 19, then a Route 2 gate (0x2F), then the player does a warping animation and rises up the screen looping around seemingly infinitely (similar to the moving down seemingly infinitely in 3E) |
65: This behavior is a little like 3E but more events happen; after short while player warps to Saffron City, then Sea Route 19, then a Route 2 gate (0x2F), then the player does a warping animation and rises up the screen looping around seemingly infinitely (similar to the moving down seemingly infinitely in 3E) |
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66: Freeze |
66: Freeze |
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72: Walking lag glitch and eventual freeze |
72: Walking lag glitch and eventual freeze |
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73: Brings up invisible text box with Start menu open. Pressing A/B results in unknown opcode 0xE3 at A:78DC. If skipped over, freeze. |
73: Brings up invisible text box with Start menu open. Pressing A/B results in unknown opcode 0xE3 at A:78DC. If skipped over, freeze. |
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74: Seems to corrupt |
74: Seems to corrupt map blocks like 05, 10, 16, 17, 1B, 64 |
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75: Freeze |
75: Freeze |
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76: ACE (D35D) |
76: ACE (D35D) |