NPCMovementScriptDex: Difference between revisions
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03: ACE (D0B2) |
03: ACE (D0B2) |
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04: VRAM execution (froze at unknown opcode at 8CFA) |
04: VRAM execution (froze at unknown opcode at 8CFA) |
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05: Seems to corrupt the map blocks to some not normally available blocks when the menu is open. The first two sub-tiles on the top-left block are sourced from B:4602 for block 00 (continues up to B:55F2 for block FF), because these are written to C50A onward (near C508 wAnimatedObjectsData), which is then written to C3A0 (top-left sub-tile), similarly [B:4603(+)([D35E]*10] writes to C50B, then writes to C3A1 and so on. It is exploitable for a practical use, but redundant for just using a regular Mew LG. Block 0x4B has a 0x15 sub-tile (Mew) in alignment for LOL glitch. Block 0x39 also contains a 0x50 sub-tile. |
05: Seems to corrupt the map blocks to some not normally available blocks when the menu is open. The first two sub-tiles on the top-left block are sourced from B:4602 and B:4603 for block 00 (continues up to B:55F2 for block FF), because these are written to C50A onward (near C508 wAnimatedObjectsData), which is then written to C3A0 (top-left sub-tile), similarly [B:4603(+)([D35E]*10] writes to C50B, then writes to C3A1 and so on. It is exploitable for a practical use, but redundant for just using a regular Mew LG. Block 0x4B has a 0x15 sub-tile (Mew) in alignment for LOL glitch. Block 0x39 also contains a 0x50 sub-tile. |
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06: Unknown/seemingly nothing happens |
06: Unknown/seemingly nothing happens |
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07: Freeze |
07: Freeze |