NPCMovementScriptDex: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
No edit summary |
||
Line 155: | Line 155: | ||
03: ACE (D0B2) |
03: ACE (D0B2) |
||
04: VRAM execution (froze at unknown opcode at 8CFA) |
04: VRAM execution (froze at unknown opcode at 8CFA) |
||
05: Seems to corrupt the map blocks to some not normally available blocks when the menu is open. The first two sub-tiles on the top-left block are sourced from B:4602 for block 00 (continues up to B:55F2 for block FF), because these are written to C50A onward (near C508 wAnimatedObjectsData), which is then written to C3A0 (top-left sub-tile), similarly [B:4603(+)([D35E]*10] writes to C50B, then writes to C3A1 and so on. It is exploitable for a practical use, but redundant for just using a regular Mew LG. Block 0x4B has a 0x15 sub-tile (Mew) in alignment for LOL glitch. Block 0x39 also contains a 0x50 sub-tile. |
|||
05: Seems to corrupt the tileset |
|||
06: Unknown/seemingly nothing happens |
06: Unknown/seemingly nothing happens |
||
07: Freeze |
07: Freeze |
||
Line 166: | Line 166: | ||
0E: Freeze |
0E: Freeze |
||
0F: Locks up controls, hides NPC sprites, corrupts audio for a while, then freezes |
0F: Locks up controls, hides NPC sprites, corrupts audio for a while, then freezes |
||
10: Seems to corrupt the |
10: Seems to corrupt the map blocks similar to 05 |
||
11: Freeze |
11: Freeze |
||
12: Locks player, invisible text box with Start menu open, pressing A or B freezes the game, other buttons seemingly do nothing |
12: Locks player, invisible text box with Start menu open, pressing A or B freezes the game, other buttons seemingly do nothing |
||
Line 172: | Line 172: | ||
14: Unknown/seemingly nothing happens |
14: Unknown/seemingly nothing happens |
||
15: ACE (FA86) [*1] |
15: ACE (FA86) [*1] |
||
16: Seems to corrupt |
16: Seems to corrupt map blocks like 05, 10 |
||
17: Seems to corrupt |
17: Seems to corrupt map blocks like 05, 10, 16 |
||
18: Freeze (00 90 3E 80 corruption pattern) |
18: Freeze (00 90 3E 80 corruption pattern) |
||
19: Freeze |
19: Freeze |