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NPCMovementScriptDex: Difference between revisions
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{{incomplete|1=Some scripts function differently depending on where the player is}}
This is the '''NPCMovementScriptDex''' about glitch CC57 scripts. CC57 (both Red/Blue and Yellow) is wNPCMovementScriptPointerTableNum. This article lists various glitch effects by index number
Many of the "freezes" seem to be the common [[Game freeze#Bar freeze|bar freeze]] or "rst $38" freeze.
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==In Red/Blue==
===Pallet Town===
As tested just outside of Red's house in Pallet Town.
<pre>
Red:
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*n: In Echo RAM copy of wMissableObjectList byte 8 (can be adjusted another means for permanence)
</pre>
===Pewter City===
As tested just in front of the Pokémon Center.
<pre>
00: Valid (player not being guided)/does nothing
01: Lock up controls for a while, then Fly away to Red's house 2F, then ACE (CD3F) if ret unknown opcode 0xD3 at 2:4E40 followed by a corrupted stop (10 07). If skipped over game may still freeze. If the player locks it during guidance it will cause them to walk off to the left.
02: Valid (Pewter Museum guide script) but otherwise may result in ACE (C43A)
03: Valid (Pewter Gym guide script) but may freeze the game otherwise
04: Freeze
05: Freeze
</pre>
==In Pokémon Yellow==
===Pallet Town===
As tested just outside of Red's house in Pallet Town.
<pre>
00: No effect
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