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NPC collision bypassing glitch: Difference between revisions
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Bbbbbbbbba moved page NPC collision bypassing glitches to NPC collision bypassing glitch: Even though there are many different methods to trigger this glitch, the principle is the same, so I say this counts as a single glitch.
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m (Bbbbbbbbba moved page NPC collision bypassing glitches to NPC collision bypassing glitch: Even though there are many different methods to trigger this glitch, the principle is the same, so I say this counts as a single glitch.) |
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[[File:NPC through Cable Club.gif|frame|right|An NPC behind the Cable Club in Cerulean City Pokémon Center.]]
The '''NPC collision bypassing
==Text box method==
▲2. The text box obscures the sprite that would be in the way of the walking NPC.
▲3. The walking NPC has lower ID than the other sprite.
When the text box is closed, the walking NPC would be updated before the other sprite becomes visible again, triggering this glitch. The most convenient text box to trigger this glitch is the Start menu, but other text boxes, such as the PC interface, can also be used.
This glitch can be also triggered by saving the game when the other sprite is obscured, and resetting; indeed, it was first reproduced from a save file. This
==Screen border method==
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For example, in the screenshot on the right, if the player walks down at a specific timing, then walks back up, the dark-haired NPC may walk into the light-haired NPC.
This method doesn't work with the right or bottom border of the screen, because [[NPC walking behavior glitches#Glitch related to the border of the screen|when on those borders, the NPC cannot walk along the border, only away from it]].
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==Youtube video==
{{Youtube|2u4M_d5aLcM|ChickasaurusGL}}
== References ==
<references />
[[Category:Generation I glitches]]
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