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NPC collision bypassing glitch: Difference between revisions

I'd rather contribute to this page as an editor than being mentioned simply because I made the forum post.
>Bbbbbbbbba
(→‎Text box method: I made a mistake. If you save the game from the Start menu, all text boxes disappears at once, which should make using the saving interface possible without reset (didn't test though).)
(I'd rather contribute to this page as an editor than being mentioned simply because I made the forum post.)
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==Text box method==
[https://forums.glitchcity.info/index.php?topic=8659.0 According to Bbbbbbbbba] from the forums, theThis glitch can be recreated if the following criteria are met:
 
1.# A text box pops up "exactly at the frame when the walking NPC was ready to move, but hadn't decided in which direction yet."
2.# The text box obscures the sprite that would be in the way of the walking NPC.
 
3.# The walking NPC has lower ID than the other sprite.
2. The text box obscures the sprite that would be in the way of the walking NPC.
 
3. The walking NPC has lower ID than the other sprite.
 
When the text box is closed, the walking NPC would be updated before the other sprite becomes visible again, triggering this glitch. The most convenient text box to trigger this glitch is the Start menu, but other text boxes, such as the PC interface, can also be used.
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==Youtube video==
{{Youtube|2u4M_d5aLcM|ChickasaurusGL}}
 
== External links ==
* [https://forums.glitchcity.info/index.php?topic=8659.0 Forum post on this glitch]
 
[[Category:Generation I glitches]]
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