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NPC walking behavior glitches: Difference between revisions
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→Glitches related to NPC displacement: Changed a tilde for range to en-dash
>Bbbbbbbbba (May as well document this minor oversight too.) |
m (→Glitches related to NPC displacement: Changed a tilde for range to en-dash) |
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The consequences of the first two clauses are:
* When an NPC is exactly 4 steps above its initial position, it '''cannot move horizontally''', but it can move up or down (the latter bringing vertical displacement back to 3).
* When an NPC is
* When an NPC is 8 steps above its initial position, it '''cannot move at all'''.
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