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NPC walking behavior glitches: Difference between revisions

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→‎Glitches related to NPC displacement: Changed a tilde for range to en-dash
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(May as well document this minor oversight too.)
m (→‎Glitches related to NPC displacement: Changed a tilde for range to en-dash)
 
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The consequences of the first two clauses are:
* When an NPC is exactly 4 steps above its initial position, it '''cannot move horizontally''', but it can move up or down (the latter bringing vertical displacement back to 3).
* When an NPC is 5~75–7 steps above its initial position, it '''can only move up''', not in any other direction.
* When an NPC is 8 steps above its initial position, it '''cannot move at all'''.
 
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