Out of bounds Glitch City (Generation II): Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
m (minor clarification)
m (Redo revision 44368 by Continuum (talk) (accidentally reverted some changes))
Line 18: Line 18:
*0100A6CE
*0100A6CE


2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes or crashes, try saving and reloading before entering, or entering from a different place.
2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try saving and reloading before entering, or entering from a different place.


The following location seems to work.
The following location seems to work.
Line 32: Line 32:
*0100FDC2
*0100FDC2


2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes or crashes, try saving and reloading before entering, or entering from a different place.
2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try saving and reloading before entering, or entering from a different place.


[[File:Crystal OoB Glitch City.png]]
[[File:Crystal OoB Glitch City.png]]
Line 59: Line 59:


== Cause ==
== Cause ==
Stepping out of bounds causes the game to load a glitch map from bank 0xFF, with the map number of the most recently loaded map that had a connection in the same direction. This is because unused map connections are marked by setting the bank number to 0xFF, similar to how [[Map 0xFF]] is loaded when walking out of bounds in Generation I, but the map number is unchanged. The most common non-crashing map to be loaded this way is map 0xFF00, as this is the value that unused map connections are initialized to when loading a save.<ref>[https://www.youtube.com/watch?v=1VZzcQ_fGUU]</ref>
Stepping out of bounds causes the game to load a glitch map from bank 0xFF, with the map number of the most recently loaded map that had a connection in the same direction. This is because unused map connections are marked by setting the bank number to 0xFF, similar to how [[Map 0xFF]] is loaded when walking out of bounds in Generation I, but the map number is unchanged. The most common non-crashing map to be loaded this way is map 0xFF00, as this is the value that unused map connections are initialized to when loading a save.<ref>[https://www.youtube.com/watch?v=1VZzcQ_fGUU Pokémon Crystal - Examining the "Out of Bounds" Glitches] from TheZZAZZGlitch</ref>


==See also==
==See also==
*[[Slowpoke Well out of bounds corruption]]
*[[Slowpoke Well out of bounds corruption]]
{{stub}}
{{stub}}
[[Category:Glitch areas]]


==References==
==
<references />

[[Category:Glitch areas]]