Out of bounds Glitch City (Generation II)
0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC
Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)
Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)
99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)
Item stack duplication glitch (Generation I)
Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch
Bad clone glitch (Generation II)
????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))
Closed menu Select glitches (Japanese Red/Green)
Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch
Pomeg glitch (Generation III)
Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch
Voiding (Generation IV)
Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)
2x2 block encounter glitches (Generation I)
Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch
Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)
Large storage box byte shift glitch
Storage box remaining HP glitch | Generation I max stat trick
Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches
Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation
Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls
Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))
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Please note that some of the data described here may not be fully reliable if it depends on the contents of writable memory, such as RAM; WRAM; SRAM.
Out of bounds Glitch Cities in Generation II are a type of Glitch City in Pokémon Gold, Silver and Crystal.
These Glitch Cities appear when the player steps on one of the boundaries of a map. Opening the menu with start and/or viewing any full-screen menu may be required to see the map. Whether a Glitch City is loaded or not and whether the game freezes seems to strongly depend on the position that the player steps.
Method (through GameShark)
Pokémon Gold and Silver
1. Use the following walk through walls codes for Pokémon Gold and Silver:
- 0100A3CE
- 0100A4CE
- 0100A5CE
- 0100A6CE
2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try saving and reloading before entering, or entering from a different place.
The following location seems to work.
Pokémon Crystal
1. Use the following walk through walls codes for Pokémon Crystal:
- 0100FAC2
- 0100FBC2
- 0100FCC2
- 0100FDC2
2. Walk off of the area's boundaries and the player may enter a Glitch City. If the game freezes, try saving and reloading before entering, or entering from a different place.
Corruption
Stepping in to an out of bounds Glitch City may corrupt:
In Pokémon Gold and Silver
- The player's name.
- The player's sprite (after opening the menu).
- The options. Battle scene and battle style may be changed. Going out of bounds allows the player to access frame 0, but it looks like a normal border.
- The play time.
In Pokémon Crystal
- The music.
- Whether the Pokégear is obtained.
- The player's money.
- The player's badges.
- The Pokédex mode, such as New Pokédex Mode/Old Pokédex Mode. If changed to a glitch mode, it may be impossible to change it back to a valid mode without modifying D959.
- The player's items and number of items.
- Pokémon registered in the Pokédex.
Pokémon data
- Held items.
- Letters in the nickname.
Cause
Stepping out of bounds causes the game to load a glitch map from bank 0xFF, with the map number of the most recently loaded map that had a connection in the same direction. This is because unused map connections are marked by setting the bank number to 0xFF, similar to how Map 0xFF is loaded when walking out of bounds in Generation I, but the map number is unchanged. The most common non-crashing map to be loaded this way is map 0xFF00, as this is the value that unused map connections are initialized to when loading a save.[1]
See also
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References
- ↑ Pokémon Crystal - Examining the "Out of Bounds" Glitches from TheZZAZZGlitch