Celebi glitch (party method)

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Major glitches of the Pokémon series

Arbitrary code execution

0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FC

No further extensions

Cloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower Lati@s glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV)

Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)

Buffer overflow techniques

99 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green)

Item stack duplication glitch (Generation I)

Generation I expanded items pack (Glitch Rocket HQ maps, Map FE (English and non-English European Yellow) | Map script pointer manipulation (arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation (arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch

Bad clone glitch (Generation II)

????? party overloading (Type 0xD0 move glitch | ????? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown (Glitch Unown map corruption) | Duplicate key items glitch (Infinite items and item creation, Expanded Balls pocket (Wrong pocket TM/HMs, Glitch Pokédex categories))

Closed menu Select glitches (Japanese Red/Green)

Dokokashira door glitch (International) | Fossil conversion glitch (international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls (International) | Lift glitch | Badge describer glitch

Pomeg glitch (Generation III)

Pomeg data corruption glitch ("Glitzer Popping") | Charm glitch

Voiding (Generation IV)


Broken escalator glitch (Japan only) | Elite Four door glitch (Japan only)

2x2 block encounter glitches (Generation I)

Left-facing shore tile glitch (in-game trade shore encounter trick, Old man trick, Trade link up shore encounter trick, Fight Safari Zone Pokémon trick) | Viridian Forest no encounter grass tiles glitch

Glitch City

Safari Zone exit glitch | RAM manipulation | Out of bounds Glitch City (Generation II) | Slowpoke Well out of bounds corruption (French Gold/Silver/Crystal)

Large storage box byte shift glitch

Storage box remaining HP glitch | Generation I max stat trick

Pikachu off-screen glitch

Trainer corruption glitch

SRAM glitches

Generation I save corruption | 255 Pokémon glitch | Expanded party encounter table manipulation (Generation I) | Send party Pokémon to a new game (Generation I) | Generation II save corruption | Mailbox glitches | Mystery Gift item corruption | Trainer House glitches

Trainer escape glitch

Death-warp | Ditto trick | Experience underflow glitch | Mew trick | Text box ID matching | Meta-map script activation

Walk through walls

Ledge method | Museum guy method | Rival's effect | Select glitch method (International Select glitch method), Brock Through Walls

Surf down glitch

Grass/rock Surfing glitch (Spanish/Italian only) (adaptions: Submerge glitch (international)) | 8 8 (0x7C) grass/rock surfing glitch (English Red/Blue))

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PRAMA Initiative a également une page sur Celebi glitch (party method).

This article is about a glitch which allows players to obtain any Pokémon including Celebi. For the rumours of obtaining Celebi in Pokémon Ruby and Sapphire see glitch myths.

The Celebi glitch is a glitch in Pokémon Gold, Silver and Crystal. The glitch allows players to, through repeated Pokémon cloning and adjusting the party, obtain any Pokémon, including Celebi.

In order to register Celebi in the Pokédex, the alternative Celebi Egg glitch may be used.


  1. The player must have beaten the Elite Four.
  2. The player must have a box in Bill's PC that isn't full.
  3. The player must have a Sneasel that knows Beat Up as its third move. Sneasel learns Beat Up at level 57.
  4. The player must have a Pokémon that they don't care about stored in the PC. This Pokémon will be deleted during the glitch.


  1. Clone Sneasel correctly four times.
  2. Clone Sneasel incorrectly to get a bad clone.
  3. Put the original Sneasel in the first slot of the party, followed by the four good clones and the bad clone.
  4. Store the bad clone in the Pokémon Daycare, and then immediately take it back.
  5. Move the bad clone so that it is the first Pokémon in the party.
  6. Access Bill's PC using the computer in the Daycare.
  7. Choose "Move PKMN w/o mail" (other methods of withdrawing a Pokémon will not work), and move a Pokémon from the PC to the front of the party. As an example, a Rattata will be used. Note that this Pokémon will later be permanently deleted.
  8. Turn off the PC and store the bad clone, which should now be in the second slot of the party, in the Daycare again. This time, do NOT take it back yet; instead, go back to the PC.
  9. Deposit the soon-to-be-deleted Rattata and the four good clones, and leave the PC.
  10. Go back to the Daycare man and take back the bad clone. Then, ask the man to raise the original Sneasel. At this point, the Sneasel's name will probably have changed to SEL.
  11. Take the Sneasel back from the Daycare. It should have changed into a Celebi. It doesn't count toward the Pokedex, and its level may be abnormally high.
  12. If the player looks at the PC box where he or she deposited Rattata and the four 'good clones', he or she will notice that the third and fourth clones' species (listed on the first page of stats) have changed, but their sprites have not; they still look like Sneasels. When he or she chooses to withdraw these clones and put them in the Daycare, they will transform.


This glitch was discovered by Paco81. Matt12 helped translating and writing out a simplified version.


For unknown reasons, in Pokémon Crystal, if the player looks at the stats of the second clone in the PC box, the game might freeze or give glitchy side-effects.

This glitch can also be used to get any Pokémon in the game. The third move of the Sneasel used in this example was Beat Up. Beat Up has a hexadecimal identifier of FB; which in standard decimal is identical to Celebi's index number (251). So if the player changed Beat Up to a move such as Detect with a hexadecimal identifier of C5 then Umbreon (also with a hexadecimal identifier of C5) -- would be the end result. It is the move, not the Pokémon, that matters; Sneasel is used because it is the only Pokémon that can legitimitely learn Beat Up without the use of a cheating device or another glitch.

See also