Pikachu off-screen glitch: Difference between revisions

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*The glitch item Lg- (hex:6E) - makes Pikachu stay.
*The glitch item Lg- (hex:6E) - makes Pikachu stay.
*The item 9F, hex:5E - makes Pikachu stay but may cause a Glitch City in some places. Thanks EstebanZD Glitcher.
*The item 9F, hex:5E - makes Pikachu stay but may cause a Glitch City in some places. Thanks EstebanZD Glitcher.
*A Rival's effect (Jack effect) item, such as hex:94 - doesn't make Pikachu stay but can put him off the screen and desync him. Thanks Luckytyphlosion.
*A Rival's effect (Jack effect) item, such as hex:94 - doesn't make Pikachu stay but can put him off the screen and desync him. Thanks luckytyphlosion.


Lg- is available through item underflow glitch and pPkMnp' ' (special 194)'s mutation of the fifth item when it's a Super Rod.
Lg- is available through item underflow glitch and pPkMnp' ' (special 194)'s mutation of the fifth item when it's a Super Rod.
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=====Luckless setups=====
=====Luckless setups=====
5 different setups to use for this trick have been made by Krys3000 and Torchickens/ChickasaurusGL [http://forums.glitchcity.info/index.php?topic=8063.0 in this thread]. They all execute code from item 3 in the pack, similarly to ws m or 4F setups.
5 different setups to use for this trick have been made by Krys3000 and Torchickens/ChickasaurusGL [https://forums.glitchcity.info/index.php?topic=8063.0 in this thread]. They all execute code from item 3 in the pack, similarly to ws m or 4F setups.


# The 4 moves setup involves as 5th Pokémon in the party a Nidorina or Nidorino. It has to have been traded to G/S/C, hold a Moon Stone there and then be traded back to Yellow. This Pokémon must have 2 'placeholder moves' (typically Bite and Fury Swipes, since it learns both) followed by Double Kick (also learned) and Bubblebeam (TM11). Also, the 6th Pokémon can be anything but requires currently 3 PP on its first move (with 3 PP Up used), 33 PP on the second move, and 19 PP for the third move (with 3 PP Up used also).
# The 4 moves setup involves as 5th Pokémon in the party a Nidorina or Nidorino. It has to have been traded to G/S/C, hold a Moon Stone there and then be traded back to Yellow. This Pokémon must have 2 'placeholder moves' (typically Bite and Fury Swipes, since it learns both) followed by Double Kick (also learned) and Bubblebeam (TM11). Also, the 6th Pokémon can be anything but requires currently 3 PP on its first move (with 3 PP Up used), 33 PP on the second move, and 19 PP for the third move (with 3 PP Up used also).
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# The 4 moves + Glitch Pokémon setup involves as 5th Pokémon the glitch Pokémon [[GlitchDex/Y:206|PKMN pゥぁ ゥぇ (0xCE)]], that can be obtained via several glitches, such as [[Rival LOL glitch]] (no trading needed), equivalent trade or [[Time Capsule exploit]]. This Pokémon must have Ice Punch, DoubleSlap, Double Kick and BubbleBeam (all can be learned except Bubblebeam which is TM11). Also, the 6th Pokémon can be anything but requires currently 3 PP on its first move (with 3 PP Up used), 33 PP on the second move, and 19 PP for the third move (with 3 PP Up used also).
# The 4 moves + Glitch Pokémon setup involves as 5th Pokémon the glitch Pokémon [[GlitchDex/Y:206|PKMN pゥぁ ゥぇ (0xCE)]], that can be obtained via several glitches, such as [[Rival LOL glitch]] (no trading needed), equivalent trade or [[Time Capsule exploit]]. This Pokémon must have Ice Punch, DoubleSlap, Double Kick and BubbleBeam (all can be learned except Bubblebeam which is TM11). Also, the 6th Pokémon can be anything but requires currently 3 PP on its first move (with 3 PP Up used), 33 PP on the second move, and 19 PP for the third move (with 3 PP Up used also).
# The Untrained Hitmonchan setup is also a tradeless/glitchless setup. 5th Pokémon would be Hitmonchan and this Pokémon must never have been trained, but must know Strength (HM), Agility, Fire Punch and Ice Punch (it requires rising it to lvl 38 with Rare Candies). This Pokémon must also have 00 PP currently at Strength, 24 at Agility, 14 at Fire Punch (Ice Punch doesn't matter). Also, 6th Pokémon can be anything but must be lvl25, requires currently 24 HP, 3 PP on its first move (with 3 PP Up used), 33 PP on the second move, and 19 PP for the third move (with 3 PP Up used also). The code can be broken at any time by Hitmonchan's IV. The best way is to reset the pick of Hitmonchan to make sure that yours work. For this setup to work, you must also check that when converted into hexadecimal, Hitmonchan's trainer ID won't trigger invalid opcodes or many-bytes opcodes
# The Untrained Hitmonchan setup is also a tradeless/glitchless setup. 5th Pokémon would be Hitmonchan and this Pokémon must never have been trained, but must know Strength (HM), Agility, Fire Punch and Ice Punch (it requires rising it to lvl 38 with Rare Candies). This Pokémon must also have 00 PP currently at Strength, 24 at Agility, 14 at Fire Punch (Ice Punch doesn't matter). Also, 6th Pokémon can be anything but must be lvl25, requires currently 24 HP, 3 PP on its first move (with 3 PP Up used), 33 PP on the second move, and 19 PP for the third move (with 3 PP Up used also). The code can be broken at any time by Hitmonchan's IV. The best way is to reset the pick of Hitmonchan to make sure that yours work. For this setup to work, you must also check that when converted into hexadecimal, Hitmonchan's trainer ID won't trigger invalid opcodes or many-bytes opcodes
# The underflow-based setup is described [http://forums.glitchcity.info/index.php?topic=8063.msg206641#msg206641 here].
# The underflow-based setup is described [https://forums.glitchcity.info/index.php?topic=8063.msg206641#msg206641 here].


A video of the Hitmonchan setup has been made by ChickasarusGL
A video of the Hitmonchan setup has been made by ChickasarusGL