Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
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[[Image:CBGM.png|270px|thumb|right|One of the cycling based glitch maps when first entered, with a hexadecimal identifier of EE (238), note that in this instance the player's sprite has been changed to that of a female trainer.]] |
[[Image:CBGM.png|270px|thumb|right|One of the cycling based glitch maps when first entered, with a hexadecimal identifier of EE (238), note that in this instance the player's sprite has been changed to that of a female trainer.]] |
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{{Collective Page}} |
{{Collective Page}} |
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The '''Cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same |
The '''Cycling based glitch maps''' are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps can occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because the equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game. |
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When accessed, the map will turn white and light blue and the players sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer. |
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The map data for any of these glitch locations depend on the last valid location in in-game memory, except that they use their own glitchy tilesets. However, the extra side-effects of entering these locations are exactly the same but are exclusive to Pokémon Yellow and therefore cannot be accessed on Pokémon Green through the [[Doko-Kashira Door Glitch]]. The events which happen in these locations are pure [[glitch]] and likely correspond to the game attempting to read information from other bytes. It is notable that the player's sprite will be replaced; most commonly with a silhouette of the player or a female character and the player will be forced to spin in the direction he or she entered from. |
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The player cannot see his or her location on the Town Map because the player is made to keep spinning clockwise and/or keep moving in a particular direction. When the music for the Cycling Theme is about to loop the game will freeze for unknown reasons, presuming that the player does not use an [[cheating device]] to stop his or herself from spinning. |
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When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air. |
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==See also== |
==See also== |
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#[[ |
#[[Dokokashira door glitch]] |
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#[[Glitch Goldenrod City Map (Gold/Silver/Crystal)]] |
#[[Glitch Goldenrod City Map (Gold/Silver/Crystal)]] |
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Revision as of 16:37, 26 May 2014
This article is a summary page for different variations of a glitches, etc. when talked about as a whole. |
The Cycling based glitch maps are an unusual group of unique, invalid maps which share the same Town Map name and location (Pokémon League). These maps can occupy hexadecimal identifiers of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because the equivalent glitch maps for Pokémon Red and Blue simply crash the game.
When accessed, the map will turn white and light blue and the players sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
The player cannot see his or her location on the Town Map because the player is made to keep spinning clockwise and/or keep moving in a particular direction. When the music for the Cycling Theme is about to loop the game will freeze for unknown reasons, presuming that the player does not use an cheating device to stop his or herself from spinning.
When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air.
Procedure (Pokemon Yellow)
- Enter the GameShark code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4; when the game boots up keep the switch off.
- Enter a door and turn the switch on; the player will appear in the chosen glitch map and will be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.
See also
External links
- [1] - Youtube demonstration by ChickasaurusGL of a cycling based glitch map with a hexadecimal identifier of EE (238).