Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow)

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Revision as of 15:07, 16 January 2010 by >Torchickens

The 'Glitch Pokemon League Rooms' are a somewhat eccentric group of maps which share the same header occupying hexadecimal identifiers ED to F4.

File:GRYED.jpg
When entering one of the Glitch Pokémon League Rooms the player's sprite will to change to that of either a silhouette of Red or a Cooltrainer (female)

The map data for these glitch locations are exactly the same but are exclusive to Pokemon Yellow and therefore cannot be accessed on Pokemon Green through the Doko-Kashira Door Glitch. The events which happen in these locations are pure glitch; it is notable that the player's sprite will be replaced; usually with a silhouette of the player or a female character and the player will be forced to spin in the direction he or she entered from.

It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Blue and Green and as a result run odd events on the map interface. For example the default music for any of these glitch locations is the Cycling Theme, a theme which usually can only be listened to by using the bicycle. One cannot just open the start menu and check on the town map as the player is made to keep spinning. When the music for the Cycling Theme is about to loop the game will freeze.

If the town map is used in any variation of these areas (through the use of a code) the game will state that the player is in the Pokémon League. The actual appearences of these locations are quite unusual as unlike Glitch City they does not use a mixture of real tiles, instead they use glitched ones.


Procedure (Pokemon Yellow)

1. Enter the GameShark code 01XX5DD3 for when XX is between ED and F4; when the game boots up keep the switch off. 2. Enter a door and turn the switch on; you will appear in this glitch area and will be spinning in the direction you came from.