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Pokémon Red, Blue and Yellow GameShark codes: Difference between revisions
Pokémon Red, Blue and Yellow GameShark codes (view source)
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This list of GameShark codes
Other codes have been taken from elsewhere.
Many Red and Blue codes (except things such as the walk through walls code 010138CD, which is the same in Yellow) can be used in Yellow by subtracting 1 hex digit from the 6th digit in the code.
Likewise, many Red, Blue and Yellow codes work on non-English language versions, if 5 is added to the 6th digit, when considering that the values are in hexadecimal. Example: 01??5ED3 is 01??63D3 in German Red/Blue. The equivalent code for German Yellow is 01??62D3.
'??' or 'xx' should be replaced with a value (see [[the Big HEX List]] for Pokémon, move, item and letter values).
To find a code in this huge list, use your browser's search feature. Ctrl+F may bring it up.
All of the codes on this list start with 01. This beginning should work on most games, but if it doesn't work, change it to 91. One of the two should work.
See also [http://datacrystal.romhacking.net/wiki/Pokémon_Red/Blue:RAM_map Data Crystal's Pokémon Red and Blue RAM map] for memory addresses on their own.
Please report any broken codes on this article's [[:talk:Pokémon Red, Blue and Yellow GameShark codes|talk page]] or on the forums.
==Party Pokémon==
<br>Total Party
<br>01??63D1
<br>
<br>End
<br>01??6AD1
<br>
<br>-----------------------------------
<br>
<br>1st
<br>
<br>
<br>01??64D1
<br>01??6BD1
Line 128 ⟶ 137:
<br>-----------------------------------
<br>
<br>2nd
<br>
<br>
<br>01??65D1
<br>01??97D1
Line 239 ⟶ 248:
<br>-----------------------------------
<br>
<br>3rd
<br>
<br>
<br>01??66D1
<br>01??C3D1
Line 350 ⟶ 359:
<br>-----------------------------------
<br>
<br>4th
<br>
<br>
<br>01??67D1
<br>01??EFD1
Line 461 ⟶ 470:
<br>-----------------------------------
<br>
<br>5th
<br>
<br>
<br>01??68D1
<br>01??1BD2
Line 572 ⟶ 581:
<br>-----------------------------------
<br>
<br>6th
<br>
<br>
<br>01??69D1
<br>01??47D2
Line 683 ⟶ 692:
<br>-----------------------------------
<br>--------------------------------
<br>Enemy
<br>--------------------------------
<br>
<br>Total Enemy
<br>01??9CD8
<br>
<br>End Enemy
<br>01??A3D8
<br>
<br>-----------------------------------
<br>
<br>1st Enemy
<br>
<br>
<br>01??9DD8
<br>01??A4D8
Line 805 ⟶ 814:
<br>-----------------------------------
<br>
<br>2nd Enemy
<br>
<br>
<br>01??9ED8
<br>01??D0D8
Line 916 ⟶ 925:
<br>-----------------------------------
<br>
<br>3rd Enemy
<br>
<br>
<br>01??9FD8
<br>01??FCD8
Line 1,027 ⟶ 1,036:
<br>-----------------------------------
<br>
<br>4th Enemy
<br>
<br>
<br>01??A0D8
<br>01??28D9
Line 1,138 ⟶ 1,147:
<br>-----------------------------------
<br>
<br>5th Enemy
<br>
<br>
<br>01??A1D8
<br>01??54D9
Line 1,249 ⟶ 1,258:
<br>-----------------------------------
<br>
<br>6th Enemy
<br>
<br>
<br>01??A2D8
<br>01??80D9
Line 1,358 ⟶ 1,367:
<br>End Code 0150EAD9
<br>
==PC Pokémon==
<br>
<br>Total PC
<br>01??80DA
<br>
<br>End PC
<br>01??95DA
<br>
<br>-----------------------------------
<br>
<br>1st PC
<br>
<br>
<br>01??81DA
<br>01??96DA
Line 1,479 ⟶ 1,487:
<br>-----------------------------------
<br>
<br>2nd PC
<br>
<br>
<br>01??82DA
<br>01??C2DA
Line 1,589 ⟶ 1,597:
<br>-----------------------------------
<br>
<br>3rd PC
<br>
<br>
<br>01??83DA
<br>01??EEDA
Line 3,566 ⟶ 3,574:
<br>
<br>End Code 01??BBDE
<br>
<br>
<br>Have All Pokémon in
<br>
<br>Own
<br>01FFF6D2 ▼
<br>01FFF7D2
<br>01FFF8D2
Line 3,594 ⟶ 3,599:
<br>01FF08D3
<br>01FF09D3
<br>
<br>Seen
<br>01FF0BD3
<br>01FF0CD3
Line 3,615 ⟶ 3,620:
<br>01FF1BD3
<br>01FF1CD3
<br>
<br>Item Codes
Line 3,629 ⟶ 3,631:
<br>01??1FD3
<br>
<br>
<br>
<br>End Code 01FF46D3
Line 3,643 ⟶ 3,645:
<br>01??3CD5
<br>
<br>Continue as such until 50
<br>
<br>End Code 01FF9FD5
<br>
==Other codes==
'''Debug mode'''<br>
010332D7
(Wild encounters are disabled if the B button is held down, starting a new game skips name registration and places the player outside of their house)<br>
<br>Fight Pokémon in Grass
<br>----------------------
Line 3,732 ⟶ 3,739:
<br>Menu
<br>
<br>
<br>01??D4C3
<br>01??D5C3
Line 4,185 ⟶ 4,192:
<br>01002FD4
<br>01??19D7
<br>
<br>Location Modifier (use only when entering a door, may load Glitch City for certain locations and exits)
<br>01xx5ED3
<br>
<br>Last map location for walking through certain exits (e.g. Safari Zone gate)
<br>01xx65D3
Line 4,406 ⟶ 4,415:
<br>01005ED7
<br>
<br>Remove Mew from
<br>013F09D3
<br>013F1CD3
Line 4,555 ⟶ 4,564:
<br>0100ABD5
<br>
==Value index numbers==
Where '??' or 'xx' appears, it means the code changes something and different values give different results, e.g. the code 01??59D0 in {{RB}} makes you encounter a wild Pokémon based on what '??' was.
See [
<br>Hero Sprite Values
Line 4,661 ⟶ 4,671:
<br>03 - Log Off
<br>
<br>Everyone, including you is invisible ("ghost"/"map screenshotter" mode) (Torchickens)
<br>0100CBCF
==Pokémon Yellow codes==
Line 4,723 ⟶ 4,735:
<br>0100ABD5
<br>
<br>Infinite
<br>0100AAD5
<br>
<br>
<br>
<br>Title Pikachu state modifier (Yellow Only) (Torchickens)<br>01XX3DCD - Valid values are for Pikachu when blinking.
[[Category:Pokémon GameShark codes|R]]
[[Category:Pokémon cheat codes]]
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