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Pokémon Red, Blue and Yellow GameShark codes: Difference between revisions

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→‎Value index numbers: Changed the external link to the Big HEX List to an internal one
>Charmy
m (Fixed a semi-broken link.)
m (→‎Value index numbers: Changed the external link to the Big HEX List to an internal one)
 
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Likewise, many Red, Blue and Yellow codes work on non-English language versions, if 5 is added to the 6th digit, when considering that the values are in hexadecimal. Example: 01??5ED3 is 01??63D3 in German Red/Blue. The equivalent code for German Yellow is 01??62D3.
 
'??' or 'xx' should be replaced with a value (see [[the [http://glitchcity.info/biglist.htm Big HEX List]] for Pokémon, move, item and letter values).
 
To find a code in this huge list, use your browser's search feature. Ctrl+F may bring it up.
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Where '??' or 'xx' appears, it means the code changes something and different values give different results, e.g. the code 01??59D0 in {{RB}} makes you encounter a wild Pokémon based on what '??' was.
 
See [http://glitchcity.info/biglist.htm [the Big HEX List]] for Pokémon, attack, item and letter values. Where 'xx' appears in a code, replace it with a hexadecimal value of your choice.
 
<br>Hero Sprite Values
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<br>Everyone, including you is invisible ("ghost"/"map screenshotter" mode) (Torchickens)
<br>0100CBCF
 
==Pokémon Yellow codes==
Many {{RB}} codes (except things such as the walk through walls code 010138CD, which is the same in Yellow) can be used in {{Y}} by subtracting 1 hex digit from the 6th digit in the code.
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<br>Title Pikachu state modifier (Yellow Only) (Torchickens)<br>01XX3DCD - Valid values are for Pikachu when blinking.
[[Category:Pokémon GameShark codes|R]]
[[Category:Pokémon cheat codes]]
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