Anonymous user
Pokémon Red and Blue: Difference between revisions
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The final untranslated Japanese string, "エクセレント" (Excellent), is also not terminated with a 0x50 character, and what follows is some unrelated assembly code<ref>[https://github.com/pret/pokered/blob/fbbade2becdbbbaad787ec4ad957b8b5253498c0/main.asm#L13-L15 The relevant section of ROM layout], and [https://github.com/pret/pokered/blob/master/engine/gfx/sprite_oam.asm the piece of assembly code following the "エクセレント" string]</ref>, where a 0x50 byte is relative unlikely to appear. This gives rise to the first [[unterminated name glitch item]] (which actually only requires that a 0x50 terminator does not appear in the first 20 characters in the name, due to how the game handles names), [[ItemDex/RB:116]]. Since just viewing an unterminated name could result in memory corruption that may lead to game freezes, etc., it may be hard to make use of an unterminated name glitch item for purposes other than exploiting exactly this corruption.
It turns out that, even though
=== Effects ===
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