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RAM LOL glitch: Difference between revisions

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Text replacement - "Category:Speed runner glitches" to "Category:Speedrunner glitches"
>Torchickens
(Created page with "{{Major glitches}} '''RAM LOL glitch''' is a variation of LOL glitch in which a Glitch City is used as the source of the tiles on the screen that influence the resulti...")
 
m (Text replacement - "Category:Speed runner glitches" to "Category:Speedrunner glitches")
 
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{{Major glitches}}
'''RAM LOL glitch''' or '''RAM CoolTrainer''' is a variation of [[LOL glitch]]/[[- (move)|"-" move corruption]] in which a [[Glitch City]] is used as the source of the tiles on the screen that influence the resulting Pokémon, but the Glitch City used is a [[RAM Glitch City]] (rather than a Glitch City from the ROM).
 
This means that the player has more control over the appearance of the Glitch City for LOL glitch or CoolTrainer (including the location of the [[0x50 sub-tile]] and the tile at x=1 y=06 controlling the enemy species), especially if the tile blocks in the Glitch City cover item addresses or other addresses that are easy to manipulate.
 
==See also==
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{{stub}}
[[Category:Generation I glitches]]
[[Category:Speedrunner glitches]]
[[Category:Speedrunner glitches (Red/Blue/Yellow)]]
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